void Start() { player = GameObject.Find("Player"); //Reference to Player Game Object playerControllerScript = player.GetComponent <PlayerController>(); // Reference to PlayerController Script secondaryController = player.GetComponent <SecondaryController>(); primaryController = player.GetComponent <PrimaryController>(); soundController = GameObject.Find("SoundController"); soundControllerScript = soundController.GetComponent <SoundController>(); rpController = GameObject.Find("RPController"); rpControllerScript = rpController.GetComponent <RPController>(); zombieSpawner = GameObject.Find("ZombieSpawner"); zombieSpawnerScript = zombieSpawner.GetComponent <ZombieSpawner>(); storeObject = GameObject.Find("Store"); storeControllerScript = storeObject.GetComponent <StoreController>(); primaryButtonsController = storeObject.GetComponent <PrimaryButtonsController>(); secondaryButtonsController = storeObject.GetComponent <SecondaryButtonsController>(); survivorButtonsController = storeObject.GetComponent <SurvivorButtonsController>(); if (PlayerPrefs.HasKey("PlayerName")) { playerName = PlayerPrefs.GetString("PlayerName"); } if (PlayerPrefs.HasKey("DisplayFreeRPBubble")) { displayFreeRPBubble = PlayerPrefs.GetInt("DisplayFreeRPBubble"); } else { displayFreeRPBubble = 1; } }
void Start() { pS = PoolingSystem.Instance; playerScript = player.GetComponent <PlayerController> (); milestoneControllerScript = player.GetComponent <MilestoneController>(); storeControllerScript = storeObject.GetComponent <StoreController>(); survivorButtonsController = storeObject.GetComponent <SurvivorButtonsController>(); }
void Start() { player = GameObject.Find("Player"); ZombieSpawner = GameObject.Find("ZombieSpawner"); soundController = GameObject.Find("SoundController"); playerScript = player.GetComponent <PlayerController> (); secondaryController = player.GetComponent <SecondaryController> (); storeControllerScript = storeObject.GetComponent <StoreController>(); survivorButtonsController = storeObject.GetComponent <SurvivorButtonsController>(); //spawnerScript = ZombieSpawner.GetComponent<Spawner> (); zombieSpawnerScript = ZombieSpawner.GetComponent <ZombieSpawner> (); soundControllerScript = soundController.GetComponent <SoundController>(); }
void Start() { playerScript = player.GetComponent <PlayerController> (); hud = player.GetComponent <PlayerHUD>(); primaryButtonsController = this.GetComponent <PrimaryButtonsController>(); secondaryButtonsController = this.GetComponent <SecondaryButtonsController>(); survivorButtonsController = this.GetComponent <SurvivorButtonsController>(); soundController = GameObject.Find("SoundController"); soundControllerScript = soundController.GetComponent <SoundController>(); rpController = GameObject.Find("RPController"); rpControllerScript = rpController.GetComponent <RPController>(); //if (PlayerPrefs.HasKey ("RP")) { // currentRP = PlayerPrefs.GetInt ("RP"); //} //rpControllerScript.refreshRP(); }
void Start() { Time.timeScale = 1f; // Death Scene Pauses game. This ensures it is not paused when the game starts floodingControllerObject = GameObject.Find("FloodingController"); floodingControllerScript = floodingControllerObject.GetComponent <FloodingController>(); body = this.GetComponent <Rigidbody2D>(); //milestoneControllerScript = this.GetComponent<MilestoneController>(); bulletSpawnPoint = transform.Find("BulletSpawnPoint").gameObject; gatlingSpawnPoint = transform.Find("GatlingGunBulletSpawnPoint").gameObject; storeControllerScript = storeObject.GetComponent <StoreController>(); spriteRenderer = this.GetComponent <SpriteRenderer>(); survivorSpawner = GameObject.Find("SurvivorSpawner"); survivorSpawnerScript = survivorSpawner.GetComponent <SurvivorSpawner>(); secondaryController = this.GetComponent <SecondaryController>(); primaryController = this.GetComponent <PrimaryController>(); survivorButtonsController = storeObject.GetComponent <SurvivorButtonsController>(); zombieSpawnerScript = ZombieSpawner.GetComponent <ZombieSpawner>(); soundController = GameObject.Find("SoundController"); soundControllerScript = soundController.GetComponent <SoundController>(); hud = this.GetComponent <PlayerHUD>(); displayHUDCheck = true; shotGunSpawn1 = GameObject.Find("ShotGunSpawnPoint1"); shotGunSpawn2 = GameObject.Find("ShotGunSpawnPoint2"); shotGunSpawn3 = GameObject.Find("ShotGunSpawnPoint3"); shotGunSpawn4 = GameObject.Find("ShotGunSpawnPoint4"); if (PlayerPrefs.HasKey("JumpScare")) { jumpScareToggle = PlayerPrefs.GetInt("JumpScare"); } if (PlayerPrefs.HasKey("PlayerName")) { playerName = PlayerPrefs.GetString("PlayerName"); } else { playerName = "Player"; } setPlayerSprite(); int spawnLocation = (int)Random.Range(0f, 4f); if (spawnLocation == 0) { this.transform.position = new Vector3(-12, -12, 0); } else if (spawnLocation == 1) { this.transform.position = new Vector3(-12, 12, 0); } else if (spawnLocation == 2) { this.transform.position = new Vector3(12, 12, 0); } else if (spawnLocation == 3) { this.transform.position = new Vector3(12, -12, 0); } currentHealth = maxHealth; currentScraps = 100; //500; jumpScareToggle = 0; //Set JumpScare to off, because I'm removing it. }