public SurvivalMob(int X, int Y, int Z, string model, string map, SurvivalPlayers playersListRef, byte sID, SurvivalMobs mobsListRef) { ID = sID; _pos = new Position(X, Y, Z); _rot = new Orientation(); _model = model; _curMap = map; _survivalPlayers = playersListRef; _survivalMobs = mobsListRef; _speedX = 4; }
public MobsSpawningHandler(SurvivalMobs mobsListRef, SurvivalPlayers playersListRef, SurvivalTime time) { _survivalMobs = mobsListRef; _survivalPlayers = playersListRef; _survivalTime = time; }
public EnemyMob(int X, int Y, int Z, string model, string map, SurvivalPlayers playersListRef, byte sID, SurvivalMobs mobsListRef) : base(X, Y, Z, model, map, playersListRef, sID, mobsListRef) { }