public void GenerateMesh() { if (tessel != null) { tessel.gameObject.SetActive(true); } foreach (ExpressionSet expressionSet in expressionSets) { tessel.EnqueueEquation(expressionSet.expressions[X].expression, expressionSet.expressions[Y].expression, expressionSet.expressions[Z].expression, expressionSet.ranges["u"].Min.Value, expressionSet.ranges["u"].Max.Value, expressionSet.ranges["v"].Min.Value, expressionSet.ranges["v"].Max.Value); } }
public void GenerateMesh() { if (tessel != null) { tessel.gameObject.SetActive(true); tessel.ClearMeshVisualizers(); } foreach (ExpressionSet expressionSet in expressionSets) { tessel.EnqueueEquation(currentScale, expressionSet.expressions["X"].expression, expressionSet.expressions["Y"].expression, expressionSet.expressions["Z"].expression, expressionSet.ranges["u"].Min.Value, expressionSet.ranges["u"].Max.Value, expressionSet.ranges["v"].Min.Value, expressionSet.ranges["v"].Max.Value); } }