void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.UserControl = ((SurfacePoker.AddPlayerControl)(target)); return; case 2: this.LayoutRoot = ((System.Windows.Controls.Grid)(target)); return; case 3: this.spielername = ((Microsoft.Surface.Presentation.Controls.SurfaceTextBox)(target)); return; case 4: this.tagid1 = ((Microsoft.Surface.Presentation.Controls.SurfaceTextBox)(target)); return; case 5: this.tagid2 = ((Microsoft.Surface.Presentation.Controls.SurfaceTextBox)(target)); return; case 6: this.speichern = ((Microsoft.Surface.Presentation.Controls.SurfaceButton)(target)); #line 128 "..\..\AddPlayerControl.xaml" this.speichern.TouchEnter += new System.EventHandler <System.Windows.Input.TouchEventArgs>(this.savePlayer); #line default #line hidden return; } this._contentLoaded = true; }
void System.Windows.Markup.IComponentConnector.Connect(int connectionId, object target) { switch (connectionId) { case 1: this.UserControl = ((SurfacePoker.AddPlayerControl)(target)); return; case 2: this.LayoutRoot = ((System.Windows.Controls.Grid)(target)); return; case 3: this.spielername = ((Microsoft.Surface.Presentation.Controls.SurfaceTextBox)(target)); return; case 4: this.tagid1 = ((Microsoft.Surface.Presentation.Controls.SurfaceTextBox)(target)); return; case 5: this.tagid2 = ((Microsoft.Surface.Presentation.Controls.SurfaceTextBox)(target)); return; case 6: this.speichern = ((Microsoft.Surface.Presentation.Controls.SurfaceButton)(target)); #line 128 "..\..\AddPlayerControl.xaml" this.speichern.TouchEnter += new System.EventHandler<System.Windows.Input.TouchEventArgs>(this.savePlayer); #line default #line hidden return; } this._contentLoaded = true; }