void CompositionTarget_Rendering(object sender, object e) { if (_sisTarget1 == null) { return; } if (_sisTarget2 == null) { return; } Tick(); if (_hasEffectRenderer) { _effectRenderer.Update(gameTime); } if (_hasMagicRenderer) { _magicRenderer.Update(gameTime); } _sisTarget1.RenderAll(); _sisTarget2.RenderAll(); }
void CompositionTarget_Rendering(object sender, object e) { if (_sisTarget1 == null) { return; } Tick(); if (_hasEffectRenderer && _updateRendererAction != null) { _updateRendererAction(gameTime); } //if (_hasEffectRenderer) _effectRenderer.Update(gameTime); _sisTarget1.RenderAll(); }
void CompositionTarget_Rendering(object sender, object e) { d2dTarget.RenderAll(); }