private void Awake()
 {
     if (instance == null)
     {
         instance = this;
     }
     else if (instance != this)
     {
         Destroy(this.gameObject);
     }
     DontDestroyOnLoad(this.gameObject);
 }
예제 #2
0
 void Start()
 {
     m_calculator = new SupportSpotCalculator(this);
 }