public VoxelTree(Vector3 center, Vector3 size, bool setOwnerTree = true) : base(RootConstructor, new Bounds(center, size)) { if (setOwnerTree) { var superTree = new SuperVoxelTree(new Bounds(center, size), this); _ownerNode = superTree.GetRoot(); } }
public void SetOwnerNode(SuperVoxelTree.Node ownerNode) { _ownerNode = ownerNode; }