private void Awake() { game = GameObject.FindObjectOfType <Game>(); sceneSettings = GameObject.FindObjectOfType <Settings>(); player = GameObject.FindObjectOfType <Player>(); audioSources = GameObject.FindObjectsOfType(typeof(AudioSource)) as AudioSource[]; cameraBlur = GameObject.FindObjectOfType <SuperBlurBase>(); }
private void OnValidate() { //Get reference in OnValidate to change values in editor. blur = GetComponent <SuperBlurBase>(); UpdateBlur(); }
void Start() { blur = GetComponent <SuperBlurBase>(); }