private void Awake()
 {
     game          = GameObject.FindObjectOfType <Game>();
     sceneSettings = GameObject.FindObjectOfType <Settings>();
     player        = GameObject.FindObjectOfType <Player>();
     audioSources  = GameObject.FindObjectsOfType(typeof(AudioSource)) as AudioSource[];
     cameraBlur    = GameObject.FindObjectOfType <SuperBlurBase>();
 }
예제 #2
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 private void OnValidate()
 {
     //Get reference in OnValidate to change values in editor.
     blur = GetComponent <SuperBlurBase>();
     UpdateBlur();
 }
예제 #3
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 void Start()
 {
     blur = GetComponent <SuperBlurBase>();
 }