public void Start() { textColorRenderer = new TextColorRenderer(); textColorRenderer.platform = platform; language.platform = platform; language.LoadTranslations(); GameData gamedata = new GameData(); gamedata.Start(); Config3d config3d = new Config3d(); if (platform.IsFastSystem()) { config3d.viewdistance = 128; } else { config3d.viewdistance = 32; } ITerrainTextures terrainTextures = new ITerrainTextures(); terrainTextures.game = this; d_TextureAtlasConverter = new TextureAtlasConverter(); d_TerrainTextures = terrainTextures; FrustumCulling frustumculling = new FrustumCulling(); frustumculling.d_GetCameraMatrix = this.CameraMatrix; frustumculling.platform = platform; d_FrustumCulling = frustumculling; TerrainChunkTesselatorCi terrainchunktesselator = new TerrainChunkTesselatorCi(); d_TerrainChunkTesselator = terrainchunktesselator; d_Batcher = new MeshBatcher(); d_Batcher.d_FrustumCulling = frustumculling; d_Batcher.game = this; d_FrustumCulling = frustumculling; d_Data = gamedata; d_DataMonsters = new GameDataMonsters(); d_Config3d = config3d; ModDrawParticleEffectBlockBreak particle = new ModDrawParticleEffectBlockBreak(); this.particleEffectBlockBreak = particle; this.d_Data = gamedata; d_TerrainTextures = terrainTextures; map.Reset(256, 256, 128); SunMoonRenderer sunmoonrenderer = new SunMoonRenderer(); d_SunMoonRenderer = sunmoonrenderer; d_SunMoonRenderer = sunmoonrenderer; d_Heightmap = new InfiniteMapChunked2d(); d_Heightmap.d_Map = this; d_Heightmap.Restart(); d_TerrainChunkTesselator = terrainchunktesselator; terrainchunktesselator.game = this; Packet_Inventory inventory = new Packet_Inventory(); inventory.RightHand = new Packet_Item[10]; GameDataItemsClient dataItems = new GameDataItemsClient(); dataItems.game = this; InventoryUtilClient inventoryUtil = new InventoryUtilClient(); d_Inventory = inventory; d_InventoryUtil = inventoryUtil; inventoryUtil.d_Inventory = inventory; inventoryUtil.d_Items = dataItems; d_Inventory = inventory; platform.AddOnCrash(OnCrashHandlerLeave.Create(this)); rnd = platform.RandomCreate(); clientmods = new ClientMod[128]; clientmodsCount = 0; modmanager.game = this; AddMod(new ModDrawMain()); AddMod(new ModUpdateMain()); AddMod(new ModNetworkProcess()); AddMod(new ModUnloadRendererChunks()); AddMod(new ModAutoCamera()); AddMod(new ModFpsHistoryGraph()); AddMod(new ModWalkSound()); AddMod(new ModFallDamageToPlayer()); AddMod(new ModBlockDamageToPlayer()); AddMod(new ModLoadPlayerTextures()); AddMod(new ModSendPosition()); AddMod(new ModInterpolatePositions()); AddMod(new ModRail()); AddMod(new ModCompass()); AddMod(new ModGrenade()); AddMod(new ModBullet()); AddMod(new ModExpire()); AddMod(new ModReloadAmmo()); AddMod(new ModPush()); if (platform.IsFastSystem()) { AddMod(new ModSkySphereAnimated()); } else { AddMod(new ModSkySphereStatic()); } AddMod(sunmoonrenderer); AddMod(new ModDrawTestModel()); AddMod(new ModDrawLinesAroundSelectedBlock()); AddMod(new ModDebugChunk()); AddMod(new ModDrawArea()); AddMod(new ModDrawTerrain()); AddMod(new ModDrawPlayers()); AddMod(new ModDrawPlayerNames()); AddMod(new ModDrawText()); AddMod(new ModDrawParticleEffectBlockBreak()); AddMod(new ModDrawSprites()); AddMod(new ModDrawMinecarts()); AddMod(new ModDrawHand2d()); AddMod(new ModDrawHand3d()); AddMod(new ModGuiCrafting()); AddMod(new ModDialog()); AddMod(new ModPicking()); AddMod(new ModClearInactivePlayersDrawInfo()); AddMod(new ModCameraKeys()); AddMod(new ModSendActiveMaterial()); AddMod(new ModCamera()); AddMod(new ModNetworkEntity()); AddMod(new ModGuiInventory()); AddMod(new ModGuiTouchButtons()); AddMod(new ModGuiEscapeMenu()); AddMod(new ModGuiMapLoading()); AddMod(new ModDraw2dMisc()); AddMod(new ModGuiChat()); AddMod(new ModScreenshot()); AddMod(new ModAudio()); s = new BlockOctreeSearcher(); s.platform = platform; //Prevent loding screen from immediately displaying lag symbol LastReceivedMilliseconds = platform.TimeMillisecondsFromStart(); ENABLE_DRAW_TEST_CHARACTER = platform.IsDebuggerAttached(); int maxTextureSize_ = platform.GlGetMaxTextureSize(); if (maxTextureSize_ < 1024) { maxTextureSize_ = 1024; } maxTextureSize = maxTextureSize_; MapLoadingStart(); platform.GlClearColorRgbaf(0, 0, 0, 1); if (d_Config3d.ENABLE_BACKFACECULLING) { platform.GlDepthMask(true); platform.GlEnableDepthTest(); platform.GlCullFaceBack(); platform.GlEnableCullFace(); } platform.GlEnableLighting(); platform.GlEnableColorMaterial(); platform.GlColorMaterialFrontAndBackAmbientAndDiffuse(); platform.GlShadeModelSmooth(); }
private void MakeGame() { var getfile = this.getfile; var gamedata = new GameDataCsv(); var clientgame = w; ICurrentSeason currentseason = clientgame; gamedata.CurrentSeason = currentseason; var network = w; var mapstorage = clientgame; var config3d = new Config3d(); var mapManipulator = new MapManipulator(); var the3d = new The3d(); the3d.d_GetFile = getfile; the3d.d_Config3d = config3d; the3d.d_ViewportSize = w; w.d_The3d = the3d; var localplayerposition = w; var physics = new CharacterPhysics(); var internetgamefactory = this; ICompression compression = new CompressionGzip(); //IsSinglePlayer ? (ICompression)new CompressionGzip() : new CompressionGzip(); network.d_Compression = compression; network.d_ResetMap = this; if (IsSinglePlayer) { var socket = new SocketDummy() { network = this.dummyNetwork }; network.main = socket; } else { network.main = new SocketNet(new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp)); } var terrainTextures = new TerrainTextures(); terrainTextures.d_GetFile = getfile; terrainTextures.d_The3d = the3d; bool IsMono = Type.GetType("Mono.Runtime") != null; terrainTextures.d_TextureAtlasConverter = new TextureAtlasConverter(); if (IsMono) { terrainTextures.d_TextureAtlasConverter.d_FastBitmapFactory = () => { return(new FastBitmapDummy()); }; } else { terrainTextures.d_TextureAtlasConverter.d_FastBitmapFactory = () => { return(new FastBitmap()); }; } terrainTextures.Start(); w.d_TerrainTextures = terrainTextures; var blockrenderertorch = new BlockRendererTorch(); blockrenderertorch.d_TerainRenderer = terrainTextures; blockrenderertorch.d_Data = gamedata; //InfiniteMapChunked map = new InfiniteMapChunked();// { generator = new WorldGeneratorDummy() }; var map = w; var terrainchunktesselator = new TerrainChunkTesselator(); terrainchunktesselator.d_Config3d = config3d; terrainchunktesselator.d_Data = gamedata; terrainchunktesselator.d_MapStorage = clientgame; terrainchunktesselator.d_MapStoragePortion = map; terrainchunktesselator.d_MapStorageLight = clientgame; w.d_TerrainChunkTesselator = terrainchunktesselator; var frustumculling = new FrustumCulling() { d_GetCameraMatrix = the3d }; w.d_Batcher = new MeshBatcher() { d_FrustumCulling = frustumculling }; w.d_FrustumCulling = frustumculling; w.BeforeRenderFrame += (a, b) => { frustumculling.CalcFrustumEquations(); }; terrainchunktesselator.d_BlockRendererTorch = blockrenderertorch; terrainchunktesselator.d_TerrainTextures = terrainTextures; //w.d_Map = clientgame.mapforphysics; w.d_Physics = physics; w.d_Clients = clientgame; w.d_Data = gamedata; w.d_DataMonsters = new GameDataMonsters(getfile); w.d_GetFile = getfile; w.d_Config3d = config3d; w.d_MapManipulator = mapManipulator; w.PickDistance = 4.5f; var skysphere = new SkySphere(); skysphere.d_MeshBatcher = new MeshBatcher() { d_FrustumCulling = new FrustumCullingDummy() }; skysphere.d_LocalPlayerPosition = localplayerposition; skysphere.d_The3d = the3d; w.skysphere = skysphere; var textrenderer = new ManicDigger.Renderers.TextRenderer(); w.d_TextRenderer = textrenderer; Inventory inventory = Inventory.Create(); weapon = new WeaponBlockInfo() { d_Data = gamedata, d_Terrain = terrainTextures, d_Viewport = w, d_Map = clientgame, d_Shadows = w, d_Inventory = inventory, d_LocalPlayerPosition = w }; w.d_Weapon = new WeaponRenderer() { d_Info = weapon, d_BlockRendererTorch = blockrenderertorch, d_LocalPlayerPosition = w }; var playerrenderer = new CharacterRendererMonsterCode(); playerrenderer.Load(new List <string>(MyStream.ReadAllLines(getfile.GetFile("player.mdc")))); w.d_CharacterRenderer = playerrenderer; particle = new ParticleEffectBlockBreak() { d_Data = gamedata, d_Map = clientgame, d_Terrain = terrainTextures }; w.particleEffectBlockBreak = particle; w.ENABLE_FINITEINVENTORY = false; w.d_Shadows = w; clientgame.d_Data = gamedata; clientgame.d_CraftingTableTool = new CraftingTableTool() { d_Map = mapstorage }; clientgame.d_Audio = audio; clientgame.d_RailMapUtil = new RailMapUtil() { d_Data = gamedata, d_MapStorage = clientgame }; clientgame.d_MinecartRenderer = new MinecartRenderer() { d_GetFile = getfile, d_The3d = the3d }; clientgame.d_TerrainTextures = terrainTextures; clientgame.d_GetFile = getfile; var craftingrecipes = new CraftingRecipes(); craftingrecipes.data = gamedata; w.d_CraftingRecipes = craftingrecipes; network.d_CraftingRecipes = craftingrecipes; w.Reset(10 * 1000, 10 * 1000, 128); clientgame.d_Map = map; PlayerSkinDownloader playerskindownloader = new PlayerSkinDownloader(); playerskindownloader.d_Exit = exit; playerskindownloader.d_The3d = the3d; playerskindownloader.skinserver = "http://fragmer.net/md/skins/"; w.playerskindownloader = playerskindownloader; w.d_FpsHistoryGraphRenderer = new HudFpsHistoryGraphRenderer() { d_Draw = the3d, d_ViewportSize = w }; w.d_Screenshot = new Screenshot() { d_GameWindow = maingamewindow }; w.d_FrustumCulling = frustumculling; physics.d_Map = clientgame.mapforphysics; physics.d_Data = gamedata; audio.d_GetFile = getfile; audio.d_GameExit = exit; this.map = map; the3d.d_Terrain = terrainTextures; the3d.d_TextRenderer = textrenderer; w.d_CurrentShadows = this; var sunmoonrenderer = new SunMoonRenderer() { d_Draw2d = the3d, d_LocalPlayerPosition = w, d_GetFile = getfile, d_The3d = the3d }; w.d_SunMoonRenderer = sunmoonrenderer; clientgame.d_SunMoonRenderer = sunmoonrenderer; this.heightmap = new InfiniteMapChunked2d() { d_Map = map }; heightmap.Restart(); network.d_Heightmap = heightmap; this.light = new InfiniteMapChunkedSimple() { d_Map = map }; light.Restart(); this.terrainchunktesselator = terrainchunktesselator; w.d_TerrainChunkTesselator = terrainchunktesselator; terrainchunktesselator.d_Shadows = w; if (fullshadows) { UseShadowsFull(); } else { UseShadowsSimple(); } w.d_HudChat = new ManicDigger.Gui.HudChat() { d_Draw2d = the3d, d_ViewportSize = w }; var dataItems = new GameDataItemsBlocks() { d_Data = gamedata }; var inventoryController = clientgame; var inventoryUtil = new InventoryUtil(); var hudInventory = new HudInventory(); hudInventory.dataItems = dataItems; hudInventory.inventory = inventory; hudInventory.inventoryUtil = inventoryUtil; hudInventory.controller = inventoryController; hudInventory.viewport_size = w; hudInventory.mouse_current = w; hudInventory.the3d = the3d; hudInventory.getfile = getfile; hudInventory.ActiveMaterial = w; hudInventory.viewport3d = w; w.d_Inventory = inventory; w.d_InventoryController = inventoryController; w.d_InventoryUtil = inventoryUtil; inventoryUtil.d_Inventory = inventory; inventoryUtil.d_Items = dataItems; clientgame.d_Inventory = inventory; w.d_HudInventory = hudInventory; if (Debugger.IsAttached) { new DependencyChecker(typeof(InjectAttribute)).CheckDependencies( w, audio, gamedata, clientgame, network, mapstorage, getfile, config3d, mapManipulator, w, the3d, exit, localplayerposition, physics, internetgamefactory, blockrenderertorch, playerrenderer, map, terrainchunktesselator); } }