public void Restart() { next_standing = GameObject.Find("Health_1"); summon = next_standing.GetComponent <Summon_Point> (); summontrans = summon.GetComponent <Transform> (); icontrans.position = new Vector3(27.81f, -1f); moverse = false; }
/*private static GameObject priv_icon; * public static GameObject public_icon{ * get{ * if (!priv_icon) { * priv_icon = GameObject.FindGameObjectWithTag ("icon"); * } * if (!priv_icon) { * throw new UnityException ("icono no encontrado"); * } * return priv_icon; * } * }*/ // Use this for initialization void Start() { next_standing = GameObject.Find("Health_1"); summon = next_standing.GetComponent <Summon_Point> (); rgb = GetComponent <Rigidbody2D> (); icontrans = GetComponent <Transform> (); summontrans = summon.GetComponent <Transform> (); anim = GetComponent <Animator> (); velocidad = rgb.velocity; moverse = false; }
void SummonReached() { moverse = false; Statics.script.StartBatalla(2, "Camera_Game"); if (summon.next_health) { next_standing = summon.next_health; summon = next_standing.GetComponent <Summon_Point> (); summontrans = summon.GetComponent <Transform> (); } else { enabled = false; } }