/// <summary> /// Tells the server to kill the player that sent this message /// </summary> /// <param name="obj">Dummy variable that is required to make this signiture different /// from the non-static function of the same name. Just pass null. </param> /// <returns></returns> public static SuicideMessage Send(Object obj) { SuicideMessage msg = new SuicideMessage(); msg.Send(); return(msg); }
public static void RunSuicide() { bool playerSpawned = (PlayerManager.LocalPlayer != null); if (!playerSpawned) { Logger.Log("Cannot commit suicide. Player has not spawned."); } else { SuicideMessage.Send(null); } }
public static void RunSuicide() { bool playerSpawned = (PlayerManager.LocalPlayer != null); if (!playerSpawned) { Logger.LogError("Cannot commit suicide. Player has not spawned.", Category.DebugConsole); } else { SuicideMessage.Send(null); } }