private void OnCollisionEnter2D(Collision2D collision) { //checks the playerscript has been collided with Player playerScript = collision.collider.GetComponent <Player>(); // something only happens when the play is hit if (playerScript != null) { // we DID hit the player !!!!!! // saves the seperate scores scoreObject.SaveTeaBag(); SugarObject.SaveSugar(); TeaBoxObject.SaveTeaBox(); //goes to the high score screen SceneManager.LoadScene(sceneToLoad); } }