예제 #1
0
        public static List <string> GetFilesPath(string rootPath, bool deep, string suffix = "*.*")
        {
            List <string> ret = new List <string>();

            ScanDirectoryFile(rootPath, deep, ret, suffix);
            NoEndsWithFilter filter = new NoEndsWithFilter(".meta");

            SuffixHelper.Filter(ret, filter);
            return(ret);
        }
예제 #2
0
        /// <summary>
        /// 得到所有的Sprite图集的地址
        /// </summary>
        public static List <string> GetAllSpritePath()
        {
            string[] files = Directory.GetFiles(ESpriteConst.ui_sprite_root_dir, "*.*", SearchOption.AllDirectories);

            EndsWithFilter suffix = new EndsWithFilter();

            suffix.AddSuffix(ESpriteConst.sprite_suffix);
            List <string> infos = SuffixHelper.Filter(files, suffix);

            return(infos);
        }
예제 #3
0
        public static void CreateResFile(string[] assetBundles)
        {
            // 2.通过过滤器剔除掉不是主目录的AssetBundle
            List <string> filterFiles = SuffixHelper.Filter(assetBundles, new StartsWithFilter(EAssetBundleConst.MAIN_RES_DRIECTORY));
            // 3.添加UIRes
            List <string> altasFiles = SuffixHelper.Filter(assetBundles, new StartsWithFilter(EAssetBundleConst.UI_MAIN_DIRECTORY));

            filterFiles.AddRange(altasFiles);
            filterFiles.Clear();
            filterFiles.AddRange(assetBundles);

            List <List <string> > resultMap = new List <List <string> >();
            int length = filterFiles.Count;

            for (int abIndex = 0; abIndex < length; abIndex++)
            {
                // 这个资源的AssetBundle名字
                string   abName           = filterFiles[abIndex];
                string[] assetBundleNames = AssetDatabase.GetAssetPathsFromAssetBundle(abName);
                for (int mainIndex = 0; mainIndex < assetBundleNames.Length; mainIndex++)
                {
                    // 主目录下的资源路径
                    string mainAbPath = assetBundleNames[mainIndex];
                    if (mainAbPath.StartsWith(EAssetBundleConst.MAIN_RES_DRIECTORY) ||
                        mainAbPath.StartsWith(EAssetBundleConst.UI_MAIN_DIRECTORY))
                    {
                        List <string> result = new List <string>();

                        //mainAbPath = EPathHelper.RemoveSuffix(mainAbPath);
                        result.Add(mainAbPath.Replace("Assets/", string.Empty));
                        result.Add(abName);
                        resultMap.Add(result);
                    }
                }
            }
            CreateConfig(resultMap, AssetBundleConst.ResConfigName);
        }