public RestResponse SetPlayerGroup(ulong steamId, string group) { RestResponse restResponse = new RestResponse(); SuccessResponse successResponse = new SuccessResponse(); if (Players.TryGetPlayer(new NetworkID(new Steamworks.CSteamID(steamId)), out var player)) { EnsureLoaded(); if (!Groups.ContainsKey(group)) { successResponse.Success = false; successResponse.Details = $"Failed to set user to group [{group}], it does not exist."; } else { if (Users.TryGetValue(player.ID, out PermissionsGroup value)) { value.SetGroup(group); } else { PermissionsGroup permissionsGroup = DefaultNormal.Copy(); permissionsGroup.SetGroup(group); Users[player.ID] = permissionsGroup; } SaveUsers(); successResponse.Success = true; } } restResponse.Content = successResponse.ToUTF8SerializedJson(); return(restResponse); }