public void PlayersCanStartAChatWithAnotherPlayer() { CreateMessageGroupRequest request = new CreateMessageGroupRequest() { RoomId = gameId, }; request.UserIdsInGroup.Add(authHelper.getAccountId(playerTwoInGame)); request.UserIdsInGroup.Add(authHelper.getAccountId(playerOneInGame)); CreateMessageGroupResponse groupResponse = client.CreateMessageGroup(request); Assert.AreEqual(groupResponse.Status.IsSuccess, true); Assert.IsTrue(groupResponse.GroupId != null); }