public static void Bake(BakerProfile profile, ProceduralMaterial proceduralMaterial, SubstanceImporter substanceImporter) { isBaking = true; var exportTo = UnityPath(Path.Combine(profile.materialFolder, proceduralMaterial.name)) + "/"; Debug.Log("Baking : " + proceduralMaterial.name); if (!pendingTextures.ContainsKey((proceduralMaterial.name))) { pendingTextures.Add(proceduralMaterial.name, proceduralMaterial.GetGeneratedTextures().Select(x => x.name).ToList <string>()); bakingMaterials.Add(proceduralMaterial.name, proceduralMaterial); // foreach (var name in proceduralMaterial.GetGeneratedTextures().Select(x => x.name)) // { // Debug.Log("Name added to pendingTextures " + name); // } } Debug.Log("Exporting"); substanceImporter.ExportBitmaps(proceduralMaterial, exportTo, profile.remapAlpha); Debug.Log("Exported"); AssetDatabase.Refresh(); }