private void Update() { if (Input.GetKeyDown(randomizeKey)) { graph.RandomizeSeed(); graph.QueueForRender(); } if (Input.GetKeyDown(outputSizeKey)) { graph.SetOutputSize(SubstanceOutputSize._1024); graph.QueueForRender(); } }
private void Update() { if (Input.GetKeyDown(randomizeKey)) { graph.RandomizeSeed(); graph.QueueForRender(); } if (Input.GetKeyDown(outputSizeKey)) { graph.SetOutputSize(size); graph.QueueForRender(); } if (Input.GetKeyDown(renderKey)) { Substance.Game.Substance.RenderSubstancesAsync(); } }