// Start is called before the first frame update void Start() { ps = GetComponentInChildren <ParticleSystem>(); emissionCount = ps.emissionRate; s = GetComponent <Submarine>(); sf = GetComponent <SubmarineFire>(); rb = GetComponent <Rigidbody2D>(); player = Rewired.ReInput.players.GetPlayer(0); }
//Sound Stuff //private SoundManager _soundManager; // Start is called before the first frame update void Start() { image = GetComponent <Image>(); rt = GetComponent <RectTransform>(); initialWidth = rt.rect.width; sub = Utilities.Instance.GetCollection["player"].GetComponent <SubmarineFire>(); maxCool = 1f; //Sound Stuff //_soundManager = FindObjectOfType<SoundManager>(); }
public void setParent(SubmarineFire parent) { this.parent = parent; }