예제 #1
0
    // Use this for initialization
    void Start()
    {
        redTime      = 0;
        rangedAttack = new SubMachineGun(gameObject);

        PlayerRDB2D  = GetComponent <Rigidbody2D>();
        PlayerRender = GetComponent <SpriteRenderer>();
        meleeAnim    = GetComponent <Animator>();
        exp          = 0;
        health       = 100;
        expTIL       = 100;
        maxHealth    = health;
    }
예제 #2
0
    void LoadDate()
    {
        DefaultSettings();
        this.playerName  = "Default";
        this.playerClass = "Default";
        this.PlayerRB2D  = GetComponent <Rigidbody2D>();
        this.isMelee     = true;
        this.playerLevel = 1;
        this.health      = 100;   //making the game a little easier
        this.BASE_HEALTH = health;
        this.speed       = 100f;
        this.experience  = 0;
        this.anim        = GetComponent <Animator>();
        this.alive       = true;

        this.rangedAttack = new SubMachineGun(gameObject);
    }