//----------------------------------------------------------------------------- // finalize //----------------------------------------------------------------------------- //static public void finalize() //{ // while (true) // { // Thread.Sleep(500); // prepareGlobalSendFrameToConsoleStrBuilder(); // printVector(); // } //} //----------------------------------------------------------------------------- // Main // // Only draw one edge and flip due to symmetry? // https://youtu.be/6nUMiJfHLSA //------------------------------------------------------------------------------ public static int MainFunction(bool isPlayer = true) { CALLED++; initializeFrameBuffer(' '); // M is the widest, this creates the most symmetrical square SubGrid infoBox = new SubGrid(42, 1, 1, 0); infoBox.sendTextToBuffer("Get as close as you can to the right edge."); infoBox.sendToGlobalBuffer(); //sendFrameToConsole(); diceWidget diceWidget = new diceWidget(40, 1, 0, 0); // Currently 40 long, can be dynamicaly adjusted Thread thread = new Thread(diceWidget.activate); thread.Start(); while (diceWidget.isActive()) { sendFrameToConsole(); } //thread.Interrupt(); return(diceWidget.evaluateResults()); //return 6; }