public void DisplayClothe(ref byte offset, ref byte clotheIndex) { AClothe <TModuleType> clothe = this.inventory.Clothes[clotheIndex]; if (GUI.Button(MultiResolutions.Rectangle(0, offset * 0.05f, 0.17f, 0.05f), StuffGUI <TModuleType> .GetEquippedStuffName(clothe))) { this.SelectAndMaybeEquipItem(clothe, clotheIndex); } if (inventory.Clothes[clotheIndex].Selected) { this.SelectThisItem(clotheIndex, ItemExtension.FiltreClothe); } ++clotheIndex; ++offset; }
public void DisplayWeapon(ref byte offset, ref byte weaponIndex) { AWeapon <TModuleType> weapon = this.inventory.Weapons[weaponIndex]; if (GUI.Button(MultiResolutions.Rectangle(0, offset * 0.05f, 0.17f, 0.05f), StuffGUI <TModuleType> .GetEquippedStuffName(weapon))) { this.SelectAndMaybeEquipItem(weapon, weaponIndex); } if (inventory.Weapons[weaponIndex].Selected) { this.SelectThisItem(weaponIndex, ItemExtension.FiltreWeapon); } ++weaponIndex; ++offset; }