private static string GetStudentText(StudentEditorScript.StudentData data) { StringBuilder stringBuilder = new StringBuilder(); stringBuilder.Append(string.Concat(new object[] { data.name, " (", data.id, "):\n" })); stringBuilder.Append("- Gender: " + (data.isMale ? "Male" : "Female") + "\n"); stringBuilder.Append("- Class: " + data.attendanceInfo.classNumber + "\n"); stringBuilder.Append("- Seat: " + data.attendanceInfo.seatNumber + "\n"); stringBuilder.Append("- Club: " + data.attendanceInfo.club + "\n"); stringBuilder.Append("- Persona: " + data.personality.persona + "\n"); stringBuilder.Append("- Crush: " + data.personality.crush + "\n"); stringBuilder.Append("- Breast size: " + data.cosmetics.breastSize + "\n"); stringBuilder.Append("- Strength: " + data.stats.strength + "\n"); stringBuilder.Append("- Hairstyle: " + data.cosmetics.hairstyle + "\n"); stringBuilder.Append("- Color: " + data.cosmetics.color + "\n"); stringBuilder.Append("- Eyes: " + data.cosmetics.eyes + "\n"); stringBuilder.Append("- Stockings: " + data.cosmetics.stockings + "\n"); stringBuilder.Append("- Accessory: " + data.cosmetics.accessory + "\n"); stringBuilder.Append("- Schedule blocks: "); foreach (ScheduleBlock scheduleBlock in data.scheduleBlocks) { stringBuilder.Append(string.Concat(new object[] { "[", scheduleBlock.time, ", ", scheduleBlock.destination, ", ", scheduleBlock.action, "]" })); } stringBuilder.Append("\n"); stringBuilder.Append("- Info: \"" + data.info + "\"\n"); return(stringBuilder.ToString()); }
private void Awake() { Dictionary <string, object>[] array = EditorManagerScript.DeserializeJson("Students.json"); this.students = new StudentEditorScript.StudentData[array.Length]; for (int i = 0; i < this.students.Length; i++) { this.students[i] = StudentEditorScript.StudentData.Deserialize(array[i]); } Array.Sort <StudentEditorScript.StudentData>(this.students, (StudentEditorScript.StudentData a, StudentEditorScript.StudentData b) => a.id - b.id); for (int j = 0; j < this.students.Length; j++) { StudentEditorScript.StudentData studentData = this.students[j]; UILabel uilabel = UnityEngine.Object.Instantiate <UILabel>(this.studentLabelTemplate, this.listLabelsOrigin); uilabel.text = "(" + studentData.id.ToString() + ") " + studentData.name; Transform transform = uilabel.transform; transform.localPosition = new Vector3(transform.localPosition.x + (float)(uilabel.width / 2), transform.localPosition.y - (float)(j * uilabel.height), transform.localPosition.z); uilabel.gameObject.SetActive(true); } this.studentIndex = 0; this.bodyLabel.text = StudentEditorScript.GetStudentText(this.students[this.studentIndex]); this.inputManager = UnityEngine.Object.FindObjectOfType <InputManagerScript>(); }