IEnumerator TriggerMainActionThree() { yield return(new WaitForSeconds(1.0f)); // timeframe is already covered for nearly 10 seconds ////Leonie talks back - moved from here to MainActionTwo //string textToTalk = "Ich habe aber keine Lust."; //if (gamePlayManager.LOG_ENABLED) yield return StartCoroutine(SpeechManager.Instance.WaitForTalking(textToTalk)); //yield return new WaitForSeconds(2.0f); kidLeonie.SetMyRightHandStudyMaterialsVisibilty(StudyMaterial.WorkSheet, false); kidLeonie.SetMyRightHandStudyMaterialsVisibilty(StudyMaterial.RippedPaper, false); kidLeonie.SetMyLeftHandStudyMaterialsVisibilty(StudyMaterial.RippedPaper, false); kidLeonie.StopLookAtSomeone(); kidLeonie.StopMyRandomLookingAnimations(); kidLeonie.studentAnimation.ResetAllAnim(); kidLeonie.InitiateGoToSpot(leoniePosAtCubbyBox); GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>().LookToPlayer(true, kidLeonie.myCubbyBoxPos.transform); Debug.Log("Leonie started to walk to her cubby box"); yield return(new WaitForSeconds(4f)); GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>().MovePlayer(true, teacherPosAtCubbyBox); yield return(new WaitForSeconds(2f)); GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>().LookToPlayer(true, kidLeonie.gameObject.transform); yield return(new WaitUntil(() => kidLeonie.reachedSpot)); // GameObject.FindGameObjectWithTag("Player").GetComponent<PlayerMovement>().LookToPlayer(true, kidLeonie.gameObject.transform); yield return(new WaitForSeconds(1.5f)); kidLeonie.SetMyRightHandStudyMaterialsVisibilty(StudyMaterial.WorkSheet, true); yield return(new WaitForSeconds(1.5f)); if (!ripPaperAudio.isPlaying) { ripPaperAudio.Play(); } kidLeonie.SetMyRightHandStudyMaterialsVisibilty(StudyMaterial.WorkSheet, false); kidLeonie.SetMyRightHandStudyMaterialsVisibilty(StudyMaterial.RippedPaper, true); kidLeonie.SetMyLeftHandStudyMaterialsVisibilty(StudyMaterial.RippedPaper, true); foreach (StudentAction sa in gamePlayManager.GetComponent <MainObjectsManager>().studentsAtTable2) { sa.StopLookAtSomeone(); sa.StopMyRandomLookingAnimations(); sa.LookAtSomeone(kidLeonie.gameObject.transform); yield return(new WaitForSeconds(Random.Range(0.1f, 0.4f))); } yield return(new WaitForSeconds(1.5f)); kidLeonie.SetMyRightHandStudyMaterialsVisibilty(StudyMaterial.RippedPaper, false); kidLeonie.SetMyLeftHandStudyMaterialsVisibilty(StudyMaterial.RippedPaper, false); kidLeonie.SetMyRightHandStudyMaterialsVisibilty(StudyMaterial.WorkSheet, true); if (ripPaperAudio.isPlaying) { ripPaperAudio.Stop(); } yield return(new WaitForSeconds(1.5f)); if (!ripPaperAudio.isPlaying) { ripPaperAudio.Play(); } kidLeonie.SetMyRightHandStudyMaterialsVisibilty(StudyMaterial.WorkSheet, false); kidLeonie.SetMyRightHandStudyMaterialsVisibilty(StudyMaterial.RippedPaper, true); kidLeonie.SetMyLeftHandStudyMaterialsVisibilty(StudyMaterial.RippedPaper, true); foreach (StudentAction sa in gamePlayManager.GetComponent <MainObjectsManager>().studentsAtTable2) { sa.StopLookAtSomeone(); sa.StartLookBetweenTwoPeopoleRoutine(GameObject.FindGameObjectWithTag("Player").transform, kidLeonie.gameObject.transform, 2f, 4f); yield return(new WaitForSeconds(Random.Range(0.1f, 0.4f))); } yield return(new WaitForSeconds(3f)); Debug.Log("MA3 finished"); //Teacher Question Panel StartCoroutine(TriggerTeacherQuestionPhase()); }