public void MakeShotTest() { var console = new StubConsole("A1"); Player user = new User(new List <Ship>(), 2, console); var expectedShotCoords = new Coordinates(0, 0); var opponentShip = new Ship(); opponentShip.AddDeck(new Coordinates(0, 1)); var opponentShips = new List <Ship> { opponentShip }; var actualShotCoords = user.MakeAShot(); Assert.True(actualShotCoords.Equals(expectedShotCoords)); }
public void TurnWhenShotSunk() { var console = new StubConsole(); var shotCoords = new Coordinates(0, 1); var player = new TestPlayer(shotCoords, new List <Ship>(), 2, console); var opponentShip = new Ship(); opponentShip.AddDeck(new Coordinates(0, 1)); var opponentShips = new List <Ship> { opponentShip }; player.Turn(opponentShips); List <Shot> shots = player.GetShots(); Assert.True(shots.Find(s => s.GetCoords().Equals(shotCoords)).GetResult() == Result.sunk); }