//This function gives us a Y depending on the node position to the other private int GetYForNeighbor(Vector2Int leftNodeUp, Vector2Int leftNodeDown, Vector2Int rightNodeUp, Vector2Int rightNodeDown) { if (rightNodeUp.y >= leftNodeUp.y && leftNodeDown.y >= rightNodeDown.y) { return(StructureHelper.CalculateCenter(rightNodeDown + new Vector2Int(0, wallDistanceModifier), rightNodeUp - new Vector2Int(0, wallDistanceModifier + this.corridorWidth)).y); } if (rightNodeUp.y <= leftNodeUp.y && leftNodeDown.y <= rightNodeDown.y) { return(StructureHelper.CalculateCenter(leftNodeDown + new Vector2Int(0, wallDistanceModifier), leftNodeUp - new Vector2Int(0, wallDistanceModifier + this.corridorWidth)).y); } if (leftNodeUp.y >= rightNodeDown.y && leftNodeUp.y <= rightNodeUp.y) { return(StructureHelper.CalculateCenter(rightNodeDown + new Vector2Int(0, wallDistanceModifier), leftNodeUp - new Vector2Int(0, wallDistanceModifier + this.corridorWidth)).y); } if (leftNodeDown.y >= rightNodeDown.y && leftNodeDown.y <= rightNodeUp.y) { return(StructureHelper.CalculateCenter(leftNodeDown + new Vector2Int(0, wallDistanceModifier), rightNodeUp - new Vector2Int(0, wallDistanceModifier + this.corridorWidth)).y); } return(checkValue); }
private int GetXForNeighbor(Vector2Int bottomNodeLeft, Vector2Int bottomNodeRight, Vector2Int topNodeLeft, Vector2Int topNodeRight) { if (topNodeLeft.x < bottomNodeLeft.x && bottomNodeRight.x < topNodeRight.x) { return(StructureHelper.CalculateCenter(bottomNodeLeft + new Vector2Int(wallDistanceModifier, 0), bottomNodeRight - new Vector2Int(this.corridorWidth + wallDistanceModifier, 0)).x); } if (topNodeLeft.x >= bottomNodeLeft.x && bottomNodeRight.x >= topNodeRight.x) { return(StructureHelper.CalculateCenter(topNodeLeft + new Vector2Int(wallDistanceModifier, 0), topNodeRight - new Vector2Int(this.corridorWidth + wallDistanceModifier, 0)).x); } if (bottomNodeLeft.x >= topNodeLeft.x && bottomNodeLeft.x <= topNodeRight.x) { return(StructureHelper.CalculateCenter(bottomNodeLeft + new Vector2Int(wallDistanceModifier, 0), topNodeRight - new Vector2Int(this.corridorWidth + wallDistanceModifier, 0)).x); } if (bottomNodeRight.x <= topNodeRight.x && bottomNodeRight.x >= topNodeLeft.x) { return(StructureHelper.CalculateCenter(topNodeLeft + new Vector2Int(wallDistanceModifier, 0), bottomNodeRight - new Vector2Int(this.corridorWidth + wallDistanceModifier, 0)).x); } return(checkValue); }