public void OnPlayCardPacketReceived(Structs.PlayCardAction data, byte sender) { foreach (byte id in players.Keys) { if (id != data.playerId) { server.GetConnection(id).SendUserDefinedData(Structs.PlayCardPacketId, Helper.GetBytesFromObject(data)); } } }
private void OnCardPlayed(Structs.PlayCardAction action, byte sender) { play = action; gotCardPlayed = true; }