// Use this for initialization void Start() { m_GUIText = this.gameObject.GetComponent <GUIText>(); if (null != m_GUIText) { m_GUIText.material.color = m_TextColor; } StrsManager.Register(this.gameObject); }
// Use this for initialization void Start() { m_TextParagraph = this.gameObject.GetComponentInChildren <GUI_TextParagraph>(); RetrieveText(); StrsManager.Register(this.gameObject); }