예제 #1
0
    // Use this for initialization
    void Start()
    {
        m_GUIText = this.gameObject.GetComponent <GUIText>();
        if (null != m_GUIText)
        {
            m_GUIText.material.color = m_TextColor;
        }

        StrsManager.Register(this.gameObject);
    }
예제 #2
0
 // Use this for initialization
 void Start()
 {
     m_TextParagraph = this.gameObject.GetComponentInChildren <GUI_TextParagraph>();
     RetrieveText();
     StrsManager.Register(this.gameObject);
 }