public override void Load(StringReaderEx str, object obj) { Rigidbody2D r = obj as Rigidbody2D; r.isKinematic = str.ReadLineBool(); r.gravityScale = str.ReadLineFloat(); }
public override void Load(StringReaderEx str, object obj) { Animator a = obj as Animator; a.Play(str.ReadLineInt(), 0, str.ReadLineFloat()); }