private void LoadData(GoodPet c) { GoodImage.Source = new BitmapImage(new Uri(c.Picture)); GoodName.Text = c.Name; GoodEnName.Text = c.EnName; // 宠物死亡 GoodDeadWrapPicButton.Source = StringProcess.GetGameResourcePath(c.Dead); // 跟随宠物 var thickness = new Thickness(5, 0, 0, 0); if (c.Follow == null || c.Follow.Count == 0) { GoodFollowTextBlock.Visibility = Visibility.Collapsed; GoodFollowWrapPanel.Visibility = Visibility.Collapsed; } else { foreach (var picPath in c.Follow) { var picButton = new PicButton { HorizontalAlignment = HorizontalAlignment.Left, Margin = thickness, Source = StringProcess.GetGameResourcePath(picPath), PictureSize = 90 }; picButton.Tapped += Good_Jump_Tapped; GoodFollowWrapPanel.Children.Add(picButton); } } GoodIntroduction.Text = c.Introduction; ConsolePre.Text = $"c_give(\"{c.Console}\","; }
private void LoadData(GoodSapling c) { GoodImage.Source = new BitmapImage(new Uri(c.Picture)); GoodName.Text = c.Name; GoodEnName.Text = c.EnName; // 来源于植物 var thickness = new Thickness(5, 0, 0, 0); if (c.Plants == null || c.Plants.Count == 0) { GoodSourcePlantsTextBlock.Visibility = Visibility.Collapsed; GoodSourcePlantsWrapPanel.Visibility = Visibility.Collapsed; } else { foreach (var picPath in c.Plants) { var picButton = new PicButton { HorizontalAlignment = HorizontalAlignment.Left, Margin = thickness, Source = StringProcess.GetGameResourcePath(picPath), PictureSize = 100 }; GoodSourcePlantsWrapPanel.Children.Add(picButton); } } GoodIntroduction.Text = c.Introduction; ConsolePre.Text = $"c_give(\"{c.Console}\","; }
private void LoadData(GoodTurf c) { GoodImage.Source = new BitmapImage(new Uri(c.Picture)); GoodName.Text = c.Name; GoodEnName.Text = c.EnName; // 制作科技 if (string.IsNullOrEmpty(c.Make)) { GoodMakeStackPanel.Visibility = Visibility.Collapsed; } else { GoodMakePicButton.Source = StringProcess.GetGameResourcePath(c.Make); } // 草皮纹理 GoodSourceTextureWrapPanel.Source = new BitmapImage(new Uri(StringProcess.GetGameResourcePath(c.Texture))); GoodIntroduction.Text = c.Introduction; // 控制台 if (c.Console != null) { ConsolePre.Text = $"c_give(\"{c.Console}\","; } else { CopyGrid.Visibility = Visibility.Collapsed; } }
/// <summary> /// 显示燃烧后资源 /// </summary> /// <param name="index">索引序号</param> private void ShowResourcesBurned(int index) { NaturalResourcesBurnedStackPanel.Children.Clear(); var thickness = new Thickness(20, 0, 0, 0); if (_treeResourcesBurnedListStringList[index].Count == 0) { NaturalResourcesBurnedTextBlock.Visibility = Visibility.Collapsed; NaturalResourcesBurnedStackPanel.Visibility = Visibility.Collapsed; } else { NaturalResourcesBurnedTextBlock.Visibility = Visibility.Visible; NaturalResourcesBurnedTextBlock.Visibility = Visibility.Visible; foreach (var str in _treeResourcesBurnedListStringList[index]) { //数量分割点 var breakPosition = str.IndexOf('|'); // 图片 var resourceSource = str.Substring(0, breakPosition); // 数量文本 var resourceText = str.Substring(breakPosition + 1); var picButton = new PicButton { HorizontalAlignment = HorizontalAlignment.Left, Margin = thickness, Source = StringProcess.GetGameResourcePath(resourceSource), Text = resourceText }; //picButton.Click += Creature_Jump_Click; NaturalResourcesBurnedStackPanel.Children.Add(picButton); } } }
public async Task Deserialize() { _naturalBiomesData.Clear(); var natural = JsonConvert.DeserializeObject <NaturalRootObject>(await StringProcess.GetJsonString("Natural.json")); foreach (var natureBiomesItems in natural.Biomes.NatureBiomes) { natureBiomesItems.Picture = StringProcess.GetGameResourcePath(natureBiomesItems.Picture); _naturalBiomesData.Add(natureBiomesItems); } foreach (var natureSmallPlantItems in natural.SmallPlants.NatureSmallPlant) { natureSmallPlantItems.Picture = StringProcess.GetGameResourcePath(natureSmallPlantItems.Picture); _naturalSmallPlantData.Add(natureSmallPlantItems); } foreach (var natureTreesItems in natural.Trees.NatureTree) { natureTreesItems.Picture = StringProcess.GetGameResourcePath(natureTreesItems.Picture); _naturalTreesData.Add(natureTreesItems); } foreach (var natureCreatureNestItems in natural.CreatureNests.NatureCreatureNest) { natureCreatureNestItems.Picture = StringProcess.GetGameResourcePath(natureCreatureNestItems.Picture); _naturalCreatureNestData.Add(natureCreatureNestItems); } }
private void LoadData(GoodUnlock c) { GoodImage.Source = new BitmapImage(new Uri(c.Picture)); GoodName.Text = c.Name; GoodEnName.Text = c.EnName; // 掉落 var thickness = new Thickness(5, 0, 0, 0); if (c.DropBy == null || c.DropBy.Count == 0) { GoodDropByTextBlock.Visibility = Visibility.Collapsed; GoodDropByWrapPanel.Visibility = Visibility.Collapsed; } else { foreach (var picPath in c.DropBy) { var picButton = new PicButton { HorizontalAlignment = HorizontalAlignment.Left, Margin = thickness, Source = StringProcess.GetGameResourcePath(picPath), PictureSize = 75 }; GoodDropByWrapPanel.Children.Add(picButton); } } // 解锁人物 GoodUnlockCharacterWrapPicButton.Source = StringProcess.GetGameResourcePath(c.UnlockCharacter); GoodIntroduction.Text = c.Introduction; ConsolePre.Text = $"c_give(\"{c.Console}\","; }
/// <summary> /// 显示生物 /// </summary> /// <param name="index"></param> private void ShowCreature(int index) { NaturalCreatureStackPanel.Children.Clear(); if (_creatureNestCreatureListStringList[index].Count == 0) { NaturalCreatureTextBlock.Visibility = Visibility.Collapsed; NaturalCreatureStackPanel.Visibility = Visibility.Collapsed; } else { NaturalCreatureTextBlock.Visibility = Visibility.Visible; NaturalCreatureStackPanel.Visibility = Visibility.Visible; var thickness = new Thickness(20, 0, 0, 0); var stackPanel = new StackPanel { Orientation = Orientation.Horizontal, Margin = thickness }; foreach (var creature in _creatureNestCreatureListStringList[index]) { var picButton = new PicButton { HorizontalAlignment = HorizontalAlignment.Left, Source = StringProcess.GetGameResourcePath(creature), PictureSize = 75 }; stackPanel.Children.Add(picButton); } NaturalCreatureStackPanel.Children.Add(stackPanel); } }
private void LoadData(Science c) { ScienceImage.Source = new BitmapImage(new Uri(c.Picture)); ScienceName.Text = c.Name; ScienceEnName.Text = c.EnName; Need1PicButton.Source = StringProcess.GetGameResourcePath(c.Need1); Need1PicButton.Text = $"×{c.Need1Value}"; if (c.Need2 != null) { Need2PicButton.Source = StringProcess.GetGameResourcePath(c.Need2); Need2PicButton.Text = $"×{c.Need2Value}"; Need2PicButton.Visibility = Visibility.Visible; } if (c.Need3 != null) { Need3PicButton.Source = StringProcess.GetGameResourcePath(c.Need3); Need3PicButton.Text = $"×{c.Need3Value}"; Need3PicButton.Visibility = Visibility.Visible; } if (c.Unlock == null && c.UnlockCharcter == null && c.UnlockBlueprint == null) { ScienceUnlockStackPanel.Visibility = Visibility.Collapsed; } else { if (c.Unlock != null && c.Unlock.Count > 0) { UnlockPicButton.Visibility = Visibility.Visible; UnlockPicButton.Source = StringProcess.GetGameResourcePath(c.Unlock[0]); if (c.Unlock.Count == 2) { Unlock2PicButton.Visibility = Visibility.Visible; Unlock2PicButton.Source = StringProcess.GetGameResourcePath(c.Unlock[1]); } } if (c.UnlockCharcter != null) { UnlockCharcterButton.Visibility = Visibility.Visible; UnlockCharcterImage.Source = new BitmapImage(new Uri(StringProcess.GetGameResourcePath(c.UnlockCharcter))); _unlockCharcter = StringProcess.GetGameResourcePath(c.UnlockCharcter); } if (c.UnlockBlueprint != null) { UnlockBlueprintPicButton.Visibility = Visibility.Visible; UnlockBlueprintPicButton.Source = StringProcess.GetGameResourcePath(c.UnlockBlueprint); } } ScienceIntroduction.Text = c.Introduction; // 控制台 if (string.IsNullOrEmpty(c.ConsoleCommand)) { ConsolePre.Text = $"c_give(\"{c.Console}\","; } else { ConsolePre.Text = c.ConsoleCommand + $"(\"{c.Console}\","; } }
private void LoadData(GoodMaterial c) { GoodImage.Source = new BitmapImage(new Uri(c.Picture)); GoodName.Text = c.Name; GoodEnName.Text = c.EnName; // 可制作科技/来源于生物 var thickness = new Thickness(5, 0, 0, 0); if (c.Science == null || c.Science.Count == 0) { GoodScienceTextBlock.Visibility = Visibility.Collapsed; GoodScienceWrapPanel.Visibility = Visibility.Collapsed; } else { foreach (var picPath in c.Science) { var picButton = new PicButton { HorizontalAlignment = HorizontalAlignment.Left, Margin = thickness, Source = StringProcess.GetGameResourcePath(picPath) }; picButton.Tapped += Good_Jump_Tapped; GoodScienceWrapPanel.Children.Add(picButton); } } if (c.SourceCreature == null || c.SourceCreature.Count == 0) { GoodSourceCreatureTextBlock.Visibility = Visibility.Collapsed; GoodSourceCreatureWrapPanel.Visibility = Visibility.Collapsed; } else { foreach (var picPath in c.SourceCreature) { var picButton = new PicButton { HorizontalAlignment = HorizontalAlignment.Left, Margin = thickness, Source = StringProcess.GetGameResourcePath(picPath) }; picButton.Tapped += Good_Jump_Tapped; GoodSourceCreatureWrapPanel.Children.Add(picButton); } } // 介绍 GoodIntroduction.Text = c.Introduction; // 控制台 ConsolePre.Text = $"c_give(\"{c.Console}\","; }
public async Task Deserialize() { _naturalBiomesData.Clear(); var natural = JsonConvert.DeserializeObject <NaturalRootObject>(await StringProcess.GetJsonString("Natural.json")); foreach (var natureBiomesItems in natural.Biomes.Nature) { _naturalBiomesData.Add(natureBiomesItems); } foreach (var natureBiomesItems in _naturalBiomesData) { natureBiomesItems.Picture = StringProcess.GetGameResourcePath(natureBiomesItems.Picture); } }
public async Task Deserialize() { _characterData.Clear(); var character = JsonConvert.DeserializeObject <CharacterRootObject>(await StringProcess.GetJsonString("Characters.json")); foreach (var characterItems in character.Character) { _characterData.Add(characterItems); } foreach (var characterItems in _characterData) { characterItems.Picture = StringProcess.GetGameResourcePath(characterItems.Picture); } }
public async void Deserialize() { var food = JsonConvert.DeserializeObject <FoodRootObject>(await StringProcess.GetJsonString("Foods.json")); foreach (var foodRecipeItems in food.FoodRecipe.FoodRecipes) { _foodRecipeData.Add(foodRecipeItems); } foreach (var foodMeatsItems in food.FoodMeats.Foods) { _foodMeatData.Add(foodMeatsItems); } foreach (var foodMeatsItems in _foodMeatData) { foodMeatsItems.Picture = StringProcess.GetGameResourcePath(foodMeatsItems.Picture); } foreach (var foodVegetablesItems in food.FoodVegetables.Foods) { _foodVegetableData.Add(foodVegetablesItems); } foreach (var foodVegetablesItems in _foodVegetableData) { foodVegetablesItems.Picture = StringProcess.GetGameResourcePath(foodVegetablesItems.Picture); } foreach (var foodFruitItems in food.FoodFruit.Foods) { _foodFruitData.Add(foodFruitItems); } foreach (var foodFruitItems in _foodFruitData) { foodFruitItems.Picture = StringProcess.GetGameResourcePath(foodFruitItems.Picture); } foreach (var foodEggsItems in food.FoodEggs.Foods) { _foodEggData.Add(foodEggsItems); } foreach (var foodEggsItems in _foodEggData) { foodEggsItems.Picture = StringProcess.GetGameResourcePath(foodEggsItems.Picture); } foreach (var foodOthersItems in food.FoodOthers.Foods) { _foodOtherData.Add(foodOthersItems); } foreach (var foodOthersItems in _foodOtherData) { foodOthersItems.Picture = StringProcess.GetGameResourcePath(foodOthersItems.Picture); } }
private void LoadData(GoodCreatures c) { GoodImage.Source = new BitmapImage(new Uri(c.Picture)); GoodName.Text = c.Name; GoodEnName.Text = c.EnName; // 保鲜 if (c.Fresh == 0) { GoodFresh.Visibility = Visibility.Collapsed; } else { GoodFresh.Value = c.Fresh; GoodFresh.BarColor = Global.ColorBlue; } // 杀害后获得 if (c.Goods.Count == 0) { GoodGoodsTextBlock.Visibility = Visibility.Collapsed; GoodGoodsWrapPanel.Visibility = Visibility.Collapsed; } else { var thickness = new Thickness(20, 0, 0, 0); foreach (var str in c.Goods) { var breakPosition = str.IndexOf('|'); var goodSource = str.Substring(0, breakPosition); var goodText = str.Substring(breakPosition + 1); var picButton = new PicButton { HorizontalAlignment = HorizontalAlignment.Left, Margin = thickness, Source = StringProcess.GetGameResourcePath(goodSource), Text = goodText }; picButton.Tapped += Good_Jump_Tapped; GoodGoodsWrapPanel.Children.Add(picButton); } } ConsolePre.Text = $"c_give(\"{c.Console}\","; }
private void LoadData(NatureSmallPlant c) { // 图片 if (c.Pictures.Count == 0) { NatureImage.Source = new BitmapImage(new Uri(c.Picture)); } else { SwitchLeftButton.Visibility = Visibility.Visible; SwitchRightButton.Visibility = Visibility.Visible; // 数量分割点 var breakPosition = c.Pictures[0].IndexOf('|'); // 多名称多图 if (breakPosition == -1) { _smallPlantMaxIndex = c.Pictures.Count - 1; foreach (var pic in c.Pictures) { _smallPlantList.Add(StringProcess.GetGameResourcePath(pic)); } NatureImage.Source = new BitmapImage(new Uri(_smallPlantList[0])); SwitchLeftButton.IsEnabled = false; } // 单名称多图 else { var pictureText = c.Pictures[0].Substring(0, breakPosition); var pictureNum = int.Parse(c.Pictures[0].Substring(breakPosition + 1)); _smallPlantMaxIndex = pictureNum - 1; for (var i = 1; i <= pictureNum; i++) { _smallPlantList.Add(StringProcess.GetGameResourcePath(pictureText + i)); } NatureImage.Source = new BitmapImage(new Uri(_smallPlantList[0])); SwitchLeftButton.IsEnabled = false; } } //中英文名 NatureName.Text = c.Name; NatureEnName.Text = c.EnName; // 可再生、可燃 if (c.IsRegenerate) { RegenerateCheckBox.IsChecked = true; } if (c.IsCombustible) { CombustibleCheckBox.IsChecked = true; } // 资源 if (c.Resources.Count == 0) { NaturalResourceTextBlock.Visibility = Visibility.Collapsed; NaturalResourceStackPanel.Visibility = Visibility.Collapsed; } else { _smallPlantResourceListStringList = new List <List <string> >(); if (c.Resources.Count == 1) { for (var i = 0; i <= _smallPlantMaxIndex; i++) { _smallPlantResourceListStringList.Add(c.Resources[0]); } } else { foreach (var strList in c.Resources) { _smallPlantResourceListStringList.Add(strList); } } ShowResources(0); } // 烧毁后资源 if (c.ResourcesBurned.Count == 0) { NaturalResourcesBurnedTextBlock.Visibility = Visibility.Collapsed; NaturalResourcesBurnedStackPanel.Visibility = Visibility.Collapsed; } else { var thickness = new Thickness(20, 0, 0, 0); foreach (var str in c.ResourcesBurned) { //数量分割点 var breakPosition = str.IndexOf('|'); // 图片 var resourceSource = str.Substring(0, breakPosition); // 数量文本 var resourceText = str.Substring(breakPosition + 1); var picButton = new PicButton { HorizontalAlignment = HorizontalAlignment.Left, Margin = thickness, Source = StringProcess.GetGameResourcePath(resourceSource), Text = resourceText }; //picButton.Click += Creature_Jump_Click; NaturalResourcesBurnedStackPanel.Children.Add(picButton); } } //特殊能力 if (c.Ability.Count == 0) { NaturalAbilityTextBlock.Visibility = Visibility.Collapsed; NaturalAbilityStackPanel.Visibility = Visibility.Collapsed; } else { var thickness = new Thickness(20, 0, 0, 0); foreach (var str in c.Ability) { if (str.Substring(0, 2) == "A_") { var stackPanel = new StackPanel { Orientation = Orientation.Horizontal, Margin = thickness }; var textBlock = new TextBlock { Text = "生成", VerticalAlignment = VerticalAlignment.Center }; var picButton = new PicButton { HorizontalAlignment = HorizontalAlignment.Left, Margin = new Thickness(5, 0, 0, 0), Source = StringProcess.GetGameResourcePath(str) }; stackPanel.Children.Add(textBlock); stackPanel.Children.Add(picButton); NaturalAbilityStackPanel.Children.Add(stackPanel); } else { var textBlock = new TextBlock { Text = str, Margin = thickness }; NaturalAbilityStackPanel.Children.Add(textBlock); } //picButton.Click += Creature_Jump_Click; } } // 主要生物群落 var biomesThickness = new Thickness(2, 0, 2, 0); foreach (var str in c.Biomes) { var picButton = new PicButton { HorizontalAlignment = HorizontalAlignment.Left, Margin = biomesThickness, Source = StringProcess.GetGameResourcePath(str), PictureSize = 90 }; //picButton.Click += Creature_Jump_Click; NaturalBiomesWrapPanel.Children.Add(picButton); } // 介绍 NatureIntroduction.Text = c.Introduction; // 控制台 if (c.EnName.Contains("Diseased")) { CopyGrid.Visibility = Visibility.Collapsed; } else { ConsolePre.Text = $"c_spawn(\"{c.Console}\","; } }
/// <summary> /// 烹饪食材属性 /// </summary> /// <param name="source">食物代码</param> /// <param name="plus"></param> private void CS_Food_Property(string source, bool plus = true) { if (string.IsNullOrEmpty(source)) { return; } source = StringProcess.GetGameResourcePath(source); foreach (var foodMeat in _foodMeatData.Where(temp => temp.Picture == source)) { if (plus) { FoodHealth.Value += foodMeat.Health; FoodHunger.Value += foodMeat.Hunger; FoodSanity.Value += foodMeat.Sanity; } else { FoodHealth.Value -= foodMeat.Health; FoodHunger.Value -= foodMeat.Hunger; FoodSanity.Value -= foodMeat.Sanity; } } foreach (var foodVegetable in _foodVegetableData.Where(temp => temp.Picture == source)) { if (plus) { FoodHealth.Value += foodVegetable.Health; FoodHunger.Value += foodVegetable.Hunger; FoodSanity.Value += foodVegetable.Sanity; } else { FoodHealth.Value -= foodVegetable.Health; FoodHunger.Value -= foodVegetable.Hunger; FoodSanity.Value -= foodVegetable.Sanity; } } foreach (var foodFruit in _foodFruitData.Where(temp => temp.Picture == source)) { if (plus) { FoodHealth.Value += foodFruit.Health; FoodHunger.Value += foodFruit.Hunger; FoodSanity.Value += foodFruit.Sanity; } else { FoodHealth.Value -= foodFruit.Health; FoodHunger.Value -= foodFruit.Hunger; FoodSanity.Value -= foodFruit.Sanity; } } foreach (var foodEgg in _foodEggData.Where(temp => temp.Picture == source)) { if (plus) { FoodHealth.Value += foodEgg.Health; FoodHunger.Value += foodEgg.Hunger; FoodSanity.Value += foodEgg.Sanity; } else { FoodHealth.Value -= foodEgg.Health; FoodHunger.Value -= foodEgg.Hunger; FoodSanity.Value -= foodEgg.Sanity; } } foreach (var foodOther in _foodOtherData.Where(temp => temp.Picture == source)) { if (plus) { FoodHealth.Value += foodOther.Health; FoodHunger.Value += foodOther.Hunger; FoodSanity.Value += foodOther.Sanity; } else { FoodHealth.Value -= foodOther.Health; FoodHunger.Value -= foodOther.Hunger; FoodSanity.Value -= foodOther.Sanity; } } }
/// <summary> /// 烹饪结果图片 /// </summary> /// <param name="source">食物代码</param> private void CS_image_Food_Result_Source(string source) { FoodResultImage.Source = new BitmapImage(new Uri(StringProcess.GetGameResourcePath(source))); }
private void LoadData(FoodRecipe2 c) { FoodRecipeImage.Source = new BitmapImage(new Uri(c.Picture)); FoodRecipeName.Text = c.Name; FoodRecipeEnName.Text = c.EnName; if (c.PortableCrockPot) { FoodRecipePortableCrockPot.Visibility = Visibility.Visible; FoodRecipePortableCrockPot.Source = new BitmapImage(new Uri("ms-appx:///Assets/GameResources/CP_PortableCrockPot.png")); } FoodRecipeHealth.Value = c.Health; FoodRecipeHealth.BarColor = Global.ColorGreen; FoodRecipeHunger.Value = c.Hunger; FoodRecipeHunger.BarColor = Global.ColorKhaki; FoodRecipeSanity.Value = c.Sanity; FoodRecipeSanity.BarColor = Global.ColorRed; FoodRecipePerish.Value = c.Perish; FoodRecipePerish.MaxValue = c.Perish > 20 ? 18750 : 20; FoodRecipePerish.BarColor = Global.ColorBlue; FoodRecipeCooktime.Value = c.Cooktime; FoodRecipeCooktime.BarColor = Global.ColorPurple; FoodRecipePriority.ShowIfZero = true; FoodRecipePriority.Value = c.Priority; FoodRecipePriority.BarColor = Global.ColorPink; FoodTemperature.Value = c.Temperature; FoodTemperature.BarColor = Global.ColorCyan; FoodTemperatureDuration.Value = c.TemperatureDuration; FoodTemperatureDuration.BarColor = Global.ColorOrange; if (c.EnName != "Wet Goop") { Need1Button.Source = StringProcess.GetGameResourcePath(c.NeedPicture1); Need1Button.Text = c.Need1; } else { FoodRecipeHhsColumnDefinition.Width = new GridLength(0); FoodRecipePcpStackPanel.HorizontalAlignment = HorizontalAlignment.Center; FoodNeedStackPanel.Visibility = Visibility.Collapsed; FoodRecommendStackPanel.Visibility = Visibility.Collapsed; } if (c.NeedOr != null) { NeedOrButton.Visibility = Visibility.Visible; NeedOrButton.Source = StringProcess.GetGameResourcePath(c.NeedPictureOr); NeedOrButton.Text = c.NeedOr; } if (c.Need2 != null) { Need2Button.Visibility = Visibility.Visible; Need2Button.Source = StringProcess.GetGameResourcePath(c.NeedPicture2); Need2Button.Text = c.Need2; } if (c.Need3 != null) { Need3Button.Visibility = Visibility.Visible; Need3Button.Source = StringProcess.GetGameResourcePath(c.NeedPicture3); Need3Button.Text = c.Need3; } #region restrictions var restrictions1 = new List <string>(); var restrictions2 = new List <string>(); var prePicture = new[] { c.Restrictions1.Text, c.Restrictions2.Text, c.Restrictions3.Text, c.Restrictions4.Text, c.Restrictions5.Text }; var pre = new[] { c.Restrictions1.Pre, c.Restrictions2.Pre, c.Restrictions3.Pre, c.Restrictions4.Pre, c.Restrictions5.Pre }; var restrictionsAttributes = StringProcess.StringDelRepeatData(pre); if (pre[0] == restrictionsAttributes[0] && prePicture[0] != null) { restrictions1.Add(prePicture[0]); } if (pre[1] == restrictionsAttributes[0] && prePicture[1] != null) { restrictions1.Add(prePicture[1]); } if (pre[1] == restrictionsAttributes[1] && prePicture[1] != null) { restrictions2.Add(prePicture[1]); } if (pre[2] == restrictionsAttributes[0] && prePicture[2] != null) { restrictions1.Add(prePicture[2]); } if (pre[2] == restrictionsAttributes[1] && prePicture[2] != null) { restrictions2.Add(prePicture[2]); } if (pre[3] == restrictionsAttributes[0] && prePicture[3] != null) { restrictions1.Add(prePicture[3]); } if (pre[3] == restrictionsAttributes[1] && prePicture[3] != null) { restrictions2.Add(prePicture[3]); } if (pre[4] == restrictionsAttributes[0] && prePicture[4] != null) { restrictions1.Add(prePicture[4]); } if (pre[4] == restrictionsAttributes[1] && prePicture[4] != null) { restrictions2.Add(prePicture[4]); } if (c.Restrictions1.Pre != null) { var stackPanel1 = new StackPanel { Orientation = Orientation.Horizontal }; var stackPanel2 = new StackPanel { Orientation = Orientation.Horizontal }; if (restrictions1.Count != 0) { var textBlock = new TextBlock { Text = restrictionsAttributes[0], Padding = new Thickness(0, 8, 5, 0) }; stackPanel1.Children.Add(textBlock); foreach (var str in restrictions1) { var picButton = new PicButton() { Source = $"ms-appx:///Assets/GameResources/Foods/{str}.png", }; picButton.Tapped += Food_Jump_Tapped; stackPanel1.Children.Add(picButton); } FoodRecipeRestrictionsStackPanel.Children.Add(stackPanel1); } if (restrictions2.Count != 0) { var textBlock = new TextBlock { Text = restrictionsAttributes[1], Padding = new Thickness(0, 8, 5, 0) }; stackPanel2.Children.Add(textBlock); foreach (var str in restrictions2) { var picButton = new PicButton() { Source = $"ms-appx:///Assets/GameResources/Foods/{str}.png", }; picButton.Tapped += Food_Jump_Tapped; stackPanel2.Children.Add(picButton); } FoodRecipeRestrictionsStackPanel.Children.Add(stackPanel2); } } else { FoodRecipeRestrictionsTextBlock.Visibility = Visibility.Collapsed; } #endregion if (c.Recommend1 != null) { Recommend1Button.Source = StringProcess.GetGameResourcePath(c.Recommend1); Recommend2Button.Source = StringProcess.GetGameResourcePath(c.Recommend2); Recommend3Button.Source = StringProcess.GetGameResourcePath(c.Recommend3); Recommend4Button.Source = StringProcess.GetGameResourcePath(c.Recommend4); } FoodRecipeIntroduction.Text = c.Introduce; ConsolePre.Text = $"c_give(\"{c.Console}\","; }
private void LoadData(NatureCreatureNest c) { // 图片 if (c.Pictures.Count == 0) { NatureImage.Source = new BitmapImage(new Uri(c.Picture)); } else { SwitchLeftButton.Visibility = Visibility.Visible; SwitchRightButton.Visibility = Visibility.Visible; // 数量分割点 var breakPosition = c.Pictures[0].IndexOf('|'); // 多名称多图 if (breakPosition == -1) { _creatureNestMaxIndex = c.Pictures.Count - 1; foreach (var pic in c.Pictures) { _creatureNestList.Add(StringProcess.GetGameResourcePath(pic)); } NatureImage.Source = new BitmapImage(new Uri(_creatureNestList[0])); SwitchLeftButton.IsEnabled = false; } // 单名称多图 else { var pictureText = c.Pictures[0].Substring(0, breakPosition); var pictureNum = int.Parse(c.Pictures[0].Substring(breakPosition + 1)); _creatureNestMaxIndex = pictureNum - 1; for (var i = 1; i <= pictureNum; i++) { _creatureNestList.Add(StringProcess.GetGameResourcePath(pictureText + i)); } NatureImage.Source = new BitmapImage(new Uri(_creatureNestList[0])); SwitchLeftButton.IsEnabled = false; } } //中英文名 NatureName.Text = c.Name; NatureEnName.Text = c.EnName; // 可再生、可摧毁 if (c.IsRegenerate) { RegenerateCheckBox.IsChecked = true; } if (c.IsDestroable) { DestroableCheckBox.IsChecked = true; } else { RegenerateCheckBox.Visibility = Visibility.Collapsed; DestroableCheckBox.Margin = new Thickness(0, 0, 0, 0); } // 生命 if (c.Health == null) { CreatureHealth.Visibility = Visibility.Collapsed; } else { CreatureHealth.Value = c.Health[0]; CreatureHealth.BarColor = Global.ColorGreen; foreach (var health in c.Health) { _creatureNestHealthIntList.Add(health); } } // 生物 if (c.Creature.Count == 0) { NaturalCreatureTextBlock.Visibility = Visibility.Collapsed; NaturalCreatureStackPanel.Visibility = Visibility.Collapsed; } else { _creatureNestCreatureListStringList = new List <List <string> >(); if (c.Creature.Count == 1) { for (var i = 0; i <= _creatureNestMaxIndex; i++) { _creatureNestCreatureListStringList.Add(c.Creature[0]); } } else { foreach (var strList in c.Creature) { _creatureNestCreatureListStringList.Add(strList); } } ShowCreature(0); } // 摧毁后资源 if (c.ResourcesDestroyed.Count == 0) { NaturalResourcesDestroyedTextBlock.Visibility = Visibility.Collapsed; NaturalResourcesDestroyedStackPanel.Visibility = Visibility.Collapsed; } else { _creatureNestResourcesDestroyedListStringList = new List <List <string> >(); if (c.ResourcesDestroyed.Count == 1) { for (var i = 0; i <= _creatureNestMaxIndex; i++) { _creatureNestResourcesDestroyedListStringList.Add(c.ResourcesDestroyed[0]); } } else { foreach (var strList in c.ResourcesDestroyed) { _creatureNestResourcesDestroyedListStringList.Add(strList); } } ShowResourcesDestroyed(0); } // ***中空树桩额外掉落*** if (c.EnName == "Hollow Stump") { ShowHollowStumpDrops(); } // ***蜜蜂女王摧毁后资源->资源*** if (c.EnName == "Gigantic Beehive") { NaturalResourcesDestroyedTextBlock.Text = "资源:"; } //特殊能力 if (c.Ability.Count == 0) { NaturalAbilityTextBlock.Visibility = Visibility.Collapsed; NaturalAbilityStackPanel.Visibility = Visibility.Collapsed; } else { _creatureNestAbilityListStringList = new List <List <string> >(); if (c.Ability.Count == 1) { for (var i = 0; i <= _creatureNestMaxIndex; i++) { _creatureNestAbilityListStringList.Add(c.Ability[0]); } } else { foreach (var strList in c.Ability) { _creatureNestAbilityListStringList.Add(strList); } } ShowAbility(0); } // 主要生物群落 var biomesThickness = new Thickness(2, 0, 2, 0); if (c.Biomes == null) { NaturalBiomesTextBlock.Visibility = Visibility.Collapsed; NaturalBiomesWrapPanel.Visibility = Visibility.Collapsed; } else { NaturalBiomesTextBlock.Visibility = Visibility.Visible; NaturalBiomesWrapPanel.Visibility = Visibility.Visible; foreach (var str in c.Biomes) { var picButton = new PicButton { HorizontalAlignment = HorizontalAlignment.Left, Margin = biomesThickness, Source = StringProcess.GetGameResourcePath(str), PictureSize = 90 }; //picButton.Click += Creature_Jump_Click; NaturalBiomesWrapPanel.Children.Add(picButton); } } // 介绍 NatureIntroduction.Text = c.Introduction; // 控制台 if (c.Console.Count != 0) { ConsolePre.Text = $"c_spawn(\"{c.Console[0]}\","; foreach (var console in c.Console) { _creatureNestConsoleStringList.Add(console); } } else { CopyGrid.Visibility = Visibility.Collapsed; } }
public async Task Deserialize() { _goodMaterialData.Clear(); _goodEquipmentData.Clear(); _goodSaplingData.Clear(); _goodCreaturesData.Clear(); _goodTrinketsData.Clear(); _goodTurfData.Clear(); _goodPetData.Clear(); _goodUnlockData.Clear(); _goodHallowedNightsData.Clear(); _goodWintersFeastData.Clear(); _goodYearOfTheGobblerData.Clear(); _goodComponentData.Clear(); _goodOthersData.Clear(); var good = JsonConvert.DeserializeObject <GoodsRootObject>(await StringProcess.GetJsonString("Goods.json")); foreach (var goodMaterialItems in good.Material.GoodMaterial) { _goodMaterialData.Add(goodMaterialItems); } foreach (var goodMaterialItems in _goodMaterialData) { goodMaterialItems.Picture = StringProcess.GetGameResourcePath(goodMaterialItems.Picture); } foreach (var goodEquipmentItems in good.Equipment.GoodEquipment) { _goodEquipmentData.Add(goodEquipmentItems); } foreach (var goodEquipmentItems in _goodEquipmentData) { goodEquipmentItems.Picture = StringProcess.GetGameResourcePath(goodEquipmentItems.Picture); } foreach (var goodSaplingItems in good.Sapling.GoodSapling) { _goodSaplingData.Add(goodSaplingItems); } foreach (var goodSaplingItems in _goodSaplingData) { goodSaplingItems.Picture = StringProcess.GetGameResourcePath(goodSaplingItems.Picture); } foreach (var goodCreaturesItems in good.Creatures.GoodCreatures) { _goodCreaturesData.Add(goodCreaturesItems); } foreach (var goodCreaturesItems in _goodCreaturesData) { goodCreaturesItems.Picture = StringProcess.GetGameResourcePath(goodCreaturesItems.Picture); } foreach (var goodTrinketsItems in good.Trinkets.GoodTrinkets) { _goodTrinketsData.Add(goodTrinketsItems); } foreach (var goodTrinketsItems in _goodTrinketsData) { goodTrinketsItems.Picture = StringProcess.GetGameResourcePath(goodTrinketsItems.Picture); } foreach (var goodTurfItems in good.Turf.GoodTurf) { _goodTurfData.Add(goodTurfItems); } foreach (var goodTurfItems in _goodTurfData) { goodTurfItems.Picture = StringProcess.GetGameResourcePath(goodTurfItems.Picture); } foreach (var goodPetItems in good.Pet.GoodPet) { _goodPetData.Add(goodPetItems); } foreach (var goodPetItems in _goodPetData) { goodPetItems.Picture = StringProcess.GetGameResourcePath(goodPetItems.Picture); } foreach (var goodUnlockItems in good.Unlock.GoodUnlock) { _goodUnlockData.Add(goodUnlockItems); } foreach (var goodUnlockItems in _goodUnlockData) { goodUnlockItems.Picture = StringProcess.GetGameResourcePath(goodUnlockItems.Picture); } foreach (var goodHallowedNightsItems in good.HallowedNights.Good) { _goodHallowedNightsData.Add(goodHallowedNightsItems); } foreach (var goodHallowedNightsItems in _goodHallowedNightsData) { goodHallowedNightsItems.Picture = StringProcess.GetGameResourcePath(goodHallowedNightsItems.Picture); } foreach (var goodWintersFeastItems in good.WintersFeast.Good) { _goodWintersFeastData.Add(goodWintersFeastItems); } foreach (var goodWintersFeastItems in _goodWintersFeastData) { goodWintersFeastItems.Picture = StringProcess.GetGameResourcePath(goodWintersFeastItems.Picture); } foreach (var goodYearOfTheGobblerItems in good.YearOfTheGobbler.Good) { _goodYearOfTheGobblerData.Add(goodYearOfTheGobblerItems); } foreach (var goodYearOfTheGobblerItems in _goodYearOfTheGobblerData) { goodYearOfTheGobblerItems.Picture = StringProcess.GetGameResourcePath(goodYearOfTheGobblerItems.Picture); } foreach (var goodComponentItems in good.Component.Good) { _goodComponentData.Add(goodComponentItems); } foreach (var goodComponentItems in _goodComponentData) { goodComponentItems.Picture = StringProcess.GetGameResourcePath(goodComponentItems.Picture); } foreach (var goodGoodOthersItems in good.GoodOthers.Good) { _goodOthersData.Add(goodGoodOthersItems); } foreach (var goodGoodOthersItems in _goodOthersData) { goodGoodOthersItems.Picture = StringProcess.GetGameResourcePath(goodGoodOthersItems.Picture); } }
private void LoadData(NatureTree c) { // 图片 if (c.Pictures.Count == 0) { NatureImage.Source = new BitmapImage(new Uri(c.Picture)); } else { SwitchLeftButton.Visibility = Visibility.Visible; SwitchRightButton.Visibility = Visibility.Visible; // 数量分割点 var breakPosition = c.Pictures[0].IndexOf('|'); // 多名称多图 if (breakPosition == -1) { _treeMaxIndex = c.Pictures.Count - 1; foreach (var pic in c.Pictures) { _treeList.Add(StringProcess.GetGameResourcePath(pic)); } NatureImage.Source = new BitmapImage(new Uri(_treeList[0])); SwitchLeftButton.IsEnabled = false; } // 单名称多图 else { var pictureText = c.Pictures[0].Substring(0, breakPosition); var pictureNum = int.Parse(c.Pictures[0].Substring(breakPosition + 1)); _treeMaxIndex = pictureNum - 1; for (var i = 1; i <= pictureNum; i++) { _treeList.Add(StringProcess.GetGameResourcePath(pictureText + i)); } NatureImage.Source = new BitmapImage(new Uri(_treeList[0])); SwitchLeftButton.IsEnabled = false; } } //中英文名 NatureName.Text = c.Name; NatureEnName.Text = c.EnName; // 可再生、可燃 if (c.IsRegenerate) { RegenerateCheckBox.IsChecked = true; } if (c.IsCombustible) { CombustibleCheckBox.IsChecked = true; } // 砍伐需求工具 if (string.IsNullOrEmpty(c.CutDownTools)) { NaturalCutDownTextBlock.Visibility = Visibility.Collapsed; NaturalCutDownStackPanel.Visibility = Visibility.Collapsed; } else { if (c.CutDownTools == "Axe") { NaturalCutDownStackPanel.Children.Add(new PicButton { Source = StringProcess.GetGameResourcePath("S_axe") }); NaturalCutDownStackPanel.Children.Add(new PicButton { Source = StringProcess.GetGameResourcePath("S_goldenaxe") }); NaturalCutDownStackPanel.Children.Add(new PicButton { Source = StringProcess.GetGameResourcePath("S_pickaxe_1") }); NaturalCutDownStackPanel.Children.Add(new PicButton { Source = StringProcess.GetGameResourcePath("G_lucy_the_axe") }); } else if (c.CutDownTools == "Pickaxe") { NaturalCutDownStackPanel.Children.Add(new PicButton { Source = StringProcess.GetGameResourcePath("S_pickaxe") }); NaturalCutDownStackPanel.Children.Add(new PicButton { Source = StringProcess.GetGameResourcePath("S_goldenpickaxe") }); NaturalCutDownStackPanel.Children.Add(new PicButton { Source = StringProcess.GetGameResourcePath("S_pickaxe_1") }); } } // 资源 if (c.Resources.Count == 0) { NaturalResourceTextBlock.Visibility = Visibility.Collapsed; NaturalResourceStackPanel.Visibility = Visibility.Collapsed; } else { _treeResourceListStringList = new List <List <string> >(); if (c.Resources.Count == 1) { for (var i = 0; i <= _treeMaxIndex; i++) { _treeResourceListStringList.Add(c.Resources[0]); } } else { foreach (var strList in c.Resources) { _treeResourceListStringList.Add(strList); } } ShowResources(0); } // 燃烧后资源 if (c.ResourcesBurned.Count == 0) { NaturalResourcesBurnedTextBlock.Visibility = Visibility.Collapsed; NaturalResourcesBurnedStackPanel.Visibility = Visibility.Collapsed; } else { _treeResourcesBurnedListStringList = new List <List <string> >(); if (c.ResourcesBurned.Count == 1) { for (var i = 0; i <= _treeMaxIndex; i++) { _treeResourcesBurnedListStringList.Add(c.ResourcesBurned[0]); } } else { foreach (var strList in c.ResourcesBurned) { _treeResourcesBurnedListStringList.Add(strList); } } ShowResourcesBurned(0); } //特殊能力 if (c.Ability.Count == 0) { NaturalAbilityTextBlock.Visibility = Visibility.Collapsed; NaturalAbilityStackPanel.Visibility = Visibility.Collapsed; } else { var thickness = new Thickness(20, 0, 0, 0); foreach (var str in c.Ability) { if (str.Substring(0, 2) == "A_") { var stackPanel = new StackPanel { Orientation = Orientation.Horizontal, Margin = thickness }; var textBlock = new TextBlock { Text = "生成", VerticalAlignment = VerticalAlignment.Center }; var picButton = new PicButton { HorizontalAlignment = HorizontalAlignment.Left, Margin = new Thickness(5, 0, 0, 0), Source = StringProcess.GetGameResourcePath(str) }; stackPanel.Children.Add(textBlock); stackPanel.Children.Add(picButton); NaturalAbilityStackPanel.Children.Add(stackPanel); } else { var textBlock = new TextBlock { Text = str, Margin = thickness }; NaturalAbilityStackPanel.Children.Add(textBlock); } //picButton.Click += Creature_Jump_Click; } } // 主要生物群落 var biomesThickness = new Thickness(2, 0, 2, 0); if (c.Biomes == null) { NaturalBiomesTextBlock.Visibility = Visibility.Collapsed; NaturalBiomesWrapPanel.Visibility = Visibility.Collapsed; } else { NaturalBiomesTextBlock.Visibility = Visibility.Visible; NaturalBiomesWrapPanel.Visibility = Visibility.Visible; foreach (var str in c.Biomes) { var picButton = new PicButton { HorizontalAlignment = HorizontalAlignment.Left, Margin = biomesThickness, Source = StringProcess.GetGameResourcePath(str), PictureSize = 90 }; //picButton.Click += Creature_Jump_Click; NaturalBiomesWrapPanel.Children.Add(picButton); } } // 介绍 NatureIntroduction.Text = c.Introduction; // 控制台 ConsolePre.Text = $"c_spawn(\"{c.Console[0]}\","; foreach (var console in c.Console) { _treeConsoleStringList.Add(console); } }
private void LoadData(NatureBiomes c) { NatureImage.Source = new BitmapImage(new Uri(c.Picture)); NatureName.Text = c.Name; NatureEnName.Text = c.EnName; // 富含/偶尔/稀有 var thickness = new Thickness(5, 0, 0, 0); if (c.Abundant == null || c.Abundant.Count == 0) { NaturalAbundantTextBlock.Visibility = Visibility.Collapsed; NaturalAbundantWrapPanel.Visibility = Visibility.Collapsed; } else { foreach (var picPath in c.Abundant) { var picButton = new PicButton { HorizontalAlignment = HorizontalAlignment.Left, Margin = thickness, Source = StringProcess.GetGameResourcePath(picPath) }; NaturalAbundantWrapPanel.Children.Add(picButton); } } if (c.Occasional == null || c.Occasional.Count == 0) { NaturalOccasionalTextBlock.Visibility = Visibility.Collapsed; NaturalOccasionalWrapPanel.Visibility = Visibility.Collapsed; } else { foreach (var picPath in c.Occasional) { var picButton = new PicButton { HorizontalAlignment = HorizontalAlignment.Left, Margin = thickness, Source = StringProcess.GetGameResourcePath(picPath) }; NaturalOccasionalWrapPanel.Children.Add(picButton); } } if (c.Rare == null || c.Rare.Count == 0) { NaturalRareTextBlock.Visibility = Visibility.Collapsed; NaturalRareWrapPanel.Visibility = Visibility.Collapsed; } else { foreach (var picPath in c.Rare) { var picButton = new PicButton { HorizontalAlignment = HorizontalAlignment.Left, Margin = thickness, Source = StringProcess.GetGameResourcePath(picPath) }; NaturalRareWrapPanel.Children.Add(picButton); } } // 介绍 NatureIntroduction.Text = c.Introduction; }
/// <summary> /// 显示中空树桩额外掉落表 /// </summary> private void ShowHollowStumpDrops() { // 主StackPanel var stackPanel = new StackPanel { Margin = new Thickness(20, 10, 0, 0) }; // 30%StackPanel var stackPanelP30 = new StackPanel { Orientation = Orientation.Horizontal }; var textBlockP30 = new TextBlock { Text = "30%:", VerticalAlignment = VerticalAlignment.Center }; stackPanelP30.Children.Add(textBlockP30); var picButtonP30 = new PicButton { HorizontalAlignment = HorizontalAlignment.Left, Source = StringProcess.GetGameResourcePath("F_morsel") }; stackPanelP30.Children.Add(picButtonP30); stackPanel.Children.Add(stackPanelP30); // 20%StackPanel var stackPanelP20 = new StackPanel { Orientation = Orientation.Horizontal }; var textBlockP20 = new TextBlock { Text = "20%:", VerticalAlignment = VerticalAlignment.Center }; stackPanelP20.Children.Add(textBlockP20); var picButtonP20 = new PicButton { HorizontalAlignment = HorizontalAlignment.Left, Source = StringProcess.GetGameResourcePath("G_boneshard") }; stackPanelP20.Children.Add(picButtonP20); stackPanel.Children.Add(stackPanelP20); // 5%StackPanel var stackPanelP5 = new StackPanel { Orientation = Orientation.Horizontal }; var textBlockP5 = new TextBlock { Text = "5%: ", VerticalAlignment = VerticalAlignment.Center }; stackPanelP5.Children.Add(textBlockP5); var picButtonP51 = new PicButton { HorizontalAlignment = HorizontalAlignment.Left, Source = StringProcess.GetGameResourcePath("S_rope") }; stackPanelP5.Children.Add(picButtonP51); var picButtonP52 = new PicButton { HorizontalAlignment = HorizontalAlignment.Left, Source = StringProcess.GetGameResourcePath("G_azure_feather") }; stackPanelP5.Children.Add(picButtonP52); var picButtonP53 = new PicButton { HorizontalAlignment = HorizontalAlignment.Left, Source = StringProcess.GetGameResourcePath("G_crimson_feather") }; stackPanelP5.Children.Add(picButtonP53); var picButtonP54 = new PicButton { HorizontalAlignment = HorizontalAlignment.Left, Source = StringProcess.GetGameResourcePath("G_jet_feather") }; stackPanelP5.Children.Add(picButtonP54); if (Global.GameVersion < 2) { var picButtonP55 = new PicButton { HorizontalAlignment = HorizontalAlignment.Left, Source = StringProcess.GetGameResourcePath("G_saffron_feather") }; stackPanelP5.Children.Add(picButtonP55); } stackPanel.Children.Add(stackPanelP5); // 2%StackPanel var stackPanelP2 = new StackPanel { Orientation = Orientation.Horizontal }; var textBlockP2 = new TextBlock { Text = "2%: ", VerticalAlignment = VerticalAlignment.Center }; stackPanelP2.Children.Add(textBlockP2); var picButtonP21 = new PicButton { HorizontalAlignment = HorizontalAlignment.Left, Source = StringProcess.GetGameResourcePath("A_redbird") }; stackPanelP2.Children.Add(picButtonP21); var picButtonP22 = new PicButton { HorizontalAlignment = HorizontalAlignment.Left, Source = StringProcess.GetGameResourcePath("A_snowbird") }; stackPanelP2.Children.Add(picButtonP22); var picButtonP23 = new PicButton { HorizontalAlignment = HorizontalAlignment.Left, Source = StringProcess.GetGameResourcePath("A_crow") }; stackPanelP2.Children.Add(picButtonP23); if (Global.GameVersion < 2) { var picButtonP24 = new PicButton { HorizontalAlignment = HorizontalAlignment.Left, Source = StringProcess.GetGameResourcePath("A_canary") }; stackPanelP2.Children.Add(picButtonP24); } var picButtonP25 = new PicButton { HorizontalAlignment = HorizontalAlignment.Left, Source = StringProcess.GetGameResourcePath("A_rabbit") }; stackPanelP2.Children.Add(picButtonP25); var picButtonP26 = new PicButton { HorizontalAlignment = HorizontalAlignment.Left, Source = StringProcess.GetGameResourcePath("A_moleworm") }; stackPanelP2.Children.Add(picButtonP26); stackPanel.Children.Add(stackPanelP2); // 添加进NaturesRootGrid NaturesRootGrid.Children.Add(stackPanel); Grid.SetRow(stackPanel, 9); }
public async Task Deserialize() { _scienceToolData.Clear(); _scienceLightData.Clear(); _scienceNauticalData.Clear(); _scienceSurvivalData.Clear(); _scienceFoodData.Clear(); _scienceTechnologyData.Clear(); _scienceFightData.Clear(); _scienceStructureData.Clear(); _scienceRefineData.Clear(); _scienceMagicData.Clear(); _scienceDressData.Clear(); _scienceAncientData.Clear(); _scienceBookData.Clear(); _scienceShadowData.Clear(); _scienceCritterData.Clear(); _scienceSculptData.Clear(); _scienceCartographyData.Clear(); _scienceOfferingsData.Clear(); _scienceVolcanoData.Clear(); var science = JsonConvert.DeserializeObject <ScienceRootObject>(await StringProcess.GetJsonString("Sciences.json")); foreach (var scienceToolItems in science.Tool.Science) { _scienceToolData.Add(scienceToolItems); } foreach (var scienceToolItems in _scienceToolData) { scienceToolItems.Picture = StringProcess.GetGameResourcePath(scienceToolItems.Picture); } foreach (var scienceLightItems in science.Light.Science) { _scienceLightData.Add(scienceLightItems); } foreach (var scienceLightItems in _scienceLightData) { scienceLightItems.Picture = StringProcess.GetGameResourcePath(scienceLightItems.Picture); } foreach (var scienceNauticalItems in science.Nautical.Science) { _scienceNauticalData.Add(scienceNauticalItems); } foreach (var scienceNauticalItems in _scienceNauticalData) { scienceNauticalItems.Picture = StringProcess.GetGameResourcePath(scienceNauticalItems.Picture); } foreach (var scienceSurvivalItems in science.Survival.Science) { _scienceSurvivalData.Add(scienceSurvivalItems); } foreach (var scienceSurvivalItems in _scienceSurvivalData) { scienceSurvivalItems.Picture = StringProcess.GetGameResourcePath(scienceSurvivalItems.Picture); } foreach (var scienceFoodItems in science.Foods.Science) { _scienceFoodData.Add(scienceFoodItems); } foreach (var scienceFoodItems in _scienceFoodData) { scienceFoodItems.Picture = StringProcess.GetGameResourcePath(scienceFoodItems.Picture); } foreach (var scienceTechnologyItems in science.Technology.Science) { _scienceTechnologyData.Add(scienceTechnologyItems); } foreach (var scienceTechnologyItems in _scienceTechnologyData) { scienceTechnologyItems.Picture = StringProcess.GetGameResourcePath(scienceTechnologyItems.Picture); } foreach (var scienceFightItems in science.Fight.Science) { _scienceFightData.Add(scienceFightItems); } foreach (var scienceFightItems in _scienceFightData) { scienceFightItems.Picture = StringProcess.GetGameResourcePath(scienceFightItems.Picture); } foreach (var scienceStructureItems in science.Structure.Science) { _scienceStructureData.Add(scienceStructureItems); } foreach (var scienceStructureItems in _scienceStructureData) { scienceStructureItems.Picture = StringProcess.GetGameResourcePath(scienceStructureItems.Picture); } foreach (var scienceRefineItems in science.Refine.Science) { _scienceRefineData.Add(scienceRefineItems); } foreach (var scienceRefineItems in _scienceRefineData) { scienceRefineItems.Picture = StringProcess.GetGameResourcePath(scienceRefineItems.Picture); } foreach (var scienceMagicItems in science.Magic.Science) { _scienceMagicData.Add(scienceMagicItems); } foreach (var scienceMagicItems in _scienceMagicData) { scienceMagicItems.Picture = StringProcess.GetGameResourcePath(scienceMagicItems.Picture); } foreach (var scienceDressItems in science.Dress.Science) { _scienceDressData.Add(scienceDressItems); } foreach (var scienceDressItems in _scienceDressData) { scienceDressItems.Picture = StringProcess.GetGameResourcePath(scienceDressItems.Picture); } foreach (var scienceAncientItems in science.Ancient.Science) { _scienceAncientData.Add(scienceAncientItems); } foreach (var scienceAncientItems in _scienceAncientData) { scienceAncientItems.Picture = StringProcess.GetGameResourcePath(scienceAncientItems.Picture); } foreach (var scienceBookItems in science.Book.Science) { _scienceBookData.Add(scienceBookItems); } foreach (var scienceBookItems in _scienceBookData) { scienceBookItems.Picture = StringProcess.GetGameResourcePath(scienceBookItems.Picture); } foreach (var scienceShadowItems in science.Shadow.Science) { _scienceShadowData.Add(scienceShadowItems); } foreach (var scienceShadowItems in _scienceShadowData) { scienceShadowItems.Picture = StringProcess.GetGameResourcePath(scienceShadowItems.Picture); } foreach (var scienceCritterItems in science.Critter.Science) { _scienceCritterData.Add(scienceCritterItems); } foreach (var scienceCritterItems in _scienceCritterData) { scienceCritterItems.Picture = StringProcess.GetGameResourcePath(scienceCritterItems.Picture); } foreach (var scienceSculptItems in science.Sculpt.Science) { _scienceSculptData.Add(scienceSculptItems); } foreach (var scienceSculptItems in _scienceSculptData) { scienceSculptItems.Picture = StringProcess.GetGameResourcePath(scienceSculptItems.Picture); } foreach (var scienceCartographyItems in science.Cartography.Science) { _scienceCartographyData.Add(scienceCartographyItems); } foreach (var scienceCartographyItems in _scienceCartographyData) { scienceCartographyItems.Picture = StringProcess.GetGameResourcePath(scienceCartographyItems.Picture); } foreach (var scienceOfferingsItems in science.Offerings.Science) { _scienceOfferingsData.Add(scienceOfferingsItems); } foreach (var scienceOfferingsItems in _scienceOfferingsData) { scienceOfferingsItems.Picture = StringProcess.GetGameResourcePath(scienceOfferingsItems.Picture); } foreach (var scienceVolcanoItems in science.Volcano.Science) { _scienceVolcanoData.Add(scienceVolcanoItems); } foreach (var scienceVolcanoItems in _scienceVolcanoData) { scienceVolcanoItems.Picture = StringProcess.GetGameResourcePath(scienceVolcanoItems.Picture); } }
private void LoadData(Skin c) { // 颜色 switch (c.Colors.Count) { case 0: ColorTextBlock.Visibility = Visibility.Collapsed; break; case 1: ColorTextBlock.Text = "颜色:" + c.Colors[0]; break; default: SwitchLeftButton.Visibility = Visibility.Visible; SwitchRightButton.Visibility = Visibility.Visible; _skinMaxIndex = c.Colors.Count - 1; foreach (var color in c.Colors) { _skinColorList.Add(color); } SwitchLeftButton.IsEnabled = false; ColorTextBlock.Text = "颜色:" + _skinColorList[0]; break; } // 图片 if (c.Colors.Count == 0) { // 套装 if (string.IsNullOrEmpty(c.Introduction) && string.IsNullOrEmpty(c.Rarity)) { ImageButtonGrid.Width = 258; ImageButtonGrid.Height = 170; SkinImage.Height = 170; ImageColumnDefinition.Width = new GridLength(170); } SkinImage.Source = new BitmapImage(new Uri(c.Picture)); } else { foreach (var color in c.Colors) { _skinList.Add(StringProcess.GetGameResourcePath("P_" + color.Replace(" ", "_").Replace("-", "_") + "_" + c.EnName.Replace(" ", "_").Replace("-", "_"))); } SkinImage.Source = new BitmapImage(new Uri(_skinList[0])); } //中英文名 SkinName.Text = c.Name; SkinEnName.Text = c.EnName; // 稀有度 switch (c.Rarity) { case "Common": RarityTextBlock.Text = "普通 Common"; break; case "Classy": RarityTextBlock.Text = "上等 Classy"; break; case "Spiffy": RarityTextBlock.Text = "出色 Spiffy"; break; case "Distinguished": RarityTextBlock.Text = "卓越 Distinguished"; break; case "Elegant": RarityTextBlock.Text = "高雅 Elegant"; break; case "Loyal": RarityTextBlock.Text = "忠诚 Loyal"; break; case "Timeless": RarityTextBlock.Text = "永恒 Timeless"; break; case "Event": RarityTextBlock.Text = "事件 Event"; break; case "Proof of Purchase": RarityTextBlock.Text = "购买证明 Proof of Purchase"; break; case "Reward": RarityTextBlock.Text = "奖励 Reward"; break; default: RarityTextBlock.Visibility = Visibility.Collapsed; break; } RarityTextBlock.Foreground = GetSkinColor(c.Rarity); // 介绍 if (c.Colors.Count == 0) { if (!string.IsNullOrEmpty(c.Introduction)) { SkinIntroduction.Text = c.Introduction; } } else { foreach (var color in c.Colors) { _skinIntroductionList.Add(c.Introduction.Replace("{Color}", color)); } SkinIntroduction.Text = _skinIntroductionList[0]; } }
private void LoadData(GoodEquipment c) { GoodImage.Source = new BitmapImage(new Uri(c.Picture)); GoodName.Text = c.Name; GoodEnName.Text = c.EnName; if (c.Attack == 0 && c.MinAttack == 0 && c.MaxAttack == 0 && string.IsNullOrEmpty(c.AttackString) && c.AttackOnBoat == 0 && c.AttackWet == 0 && string.IsNullOrEmpty(c.Durability) && c.Wet == 0 && c.ColdResistance == 0 && c.HeatResistance == 0 && c.Sanity == 0 && c.Hunger == 0 && c.Defense == 0) { BarChartGrid.Visibility = Visibility.Collapsed; } else { if (c.Attack == 0 && c.MinAttack == 0 && c.MaxAttack == 0 && string.IsNullOrEmpty(c.AttackString) && c.AttackOnBoat == 0 && c.AttackWet == 0 && string.IsNullOrEmpty(c.Durability)) { BarChartStackPanel1.Visibility = Visibility.Collapsed; BarChartStackPanel2.HorizontalAlignment = HorizontalAlignment.Center; BarChartGridColumn1.Width = new GridLength(0); } if (c.Wet == 0 && c.ColdResistance == 0 && c.HeatResistance == 0 && c.Sanity == 0 && c.Hunger == 0 && c.Defense == 0) { BarChartStackPanel2.Visibility = Visibility.Collapsed; BarChartStackPanel1.HorizontalAlignment = HorizontalAlignment.Center; BarChartGridColumn2.Width = new GridLength(0); } } if (c.Attack != 0) { GoodAttack.Value = c.Attack; GoodAttack.BarColor = Global.ColorRed; } else { GoodAttack.Visibility = Visibility.Collapsed; } if (c.MinAttack != 0) { GoodMinAttack.Value = c.MinAttack; GoodMinAttack.BarColor = Global.ColorRed; } else { GoodMinAttack.Visibility = Visibility.Collapsed; } if (c.MaxAttack != 0) { GoodMaxAttack.Value = c.MaxAttack; GoodMaxAttack.BarColor = Global.ColorRed; } else { GoodMaxAttack.Visibility = Visibility.Collapsed; } GoodAttackString.Visibility = string.IsNullOrEmpty(c.AttackString) ? Visibility.Collapsed : Visibility.Visible; if (c.AttackOnBoat != 0) { GoodAttackOnBoat.Value = c.AttackOnBoat; GoodAttackOnBoat.BarColor = Global.ColorRed; } else { GoodAttackOnBoat.Visibility = Visibility.Collapsed; } if (c.AttackWet != 0) { GoodAttackWet.Value = c.AttackWet; GoodAttackWet.BarColor = Global.ColorRed; } else { GoodAttackWet.Visibility = Visibility.Collapsed; } if (string.IsNullOrEmpty(c.Durability) == false) { try { var regularExpressionsResult = System.Text.RegularExpressions.Regex.Replace(c.Durability, @"[^0-9]+", ""); var doubleResult = double.Parse(regularExpressionsResult); GoodDurability.Value = doubleResult; var regularExpressionsResult2 = System.Text.RegularExpressions.Regex.Replace(c.Durability, @"[0-9]+", ""); GoodDurability.Unit = regularExpressionsResult2; GoodDurability.BarColor = Global.ColorBlue; } catch { //ignore } } else { GoodDurability.Visibility = Visibility.Collapsed; } if (c.Wet != 0) { GoodWet.Value = c.Wet; GoodWet.BarColor = Global.ColorCyan; } else { GoodWet.Visibility = Visibility.Collapsed; } if (c.ColdResistance != 0) { GoodColdResistance.Value = c.ColdResistance; GoodColdResistance.BarColor = Global.ColorOrange; } else { GoodColdResistance.Visibility = Visibility.Collapsed; } if (c.HeatResistance != 0) { GoodHeatResistance.Value = c.HeatResistance; GoodHeatResistance.BarColor = Global.ColorOrange; } else { GoodHeatResistance.Visibility = Visibility.Collapsed; } if (c.Sanity != 0) { GoodSanity.Value = c.Sanity; GoodSanity.BarColor = Global.ColorPink; } else { GoodSanity.Visibility = Visibility.Collapsed; } if (c.Hunger != 0) { GoodHunger.Value = c.Hunger; GoodHunger.BarColor = Global.ColorPurple; } else { GoodHunger.Visibility = Visibility.Collapsed; } if (c.Defense != 0) { GoodDefense.Value = c.Defense; GoodDefense.BarColor = Global.ColorYellow; } else { GoodDefense.Visibility = Visibility.Collapsed; } // 特殊能力 if (c.Ability.Count == 0) { AbilityTextBlock.Visibility = Visibility.Collapsed; AbilityStackPanel.Visibility = Visibility.Collapsed; } else { foreach (var str in c.Ability) { var textBlock = new TextBlock { HorizontalAlignment = HorizontalAlignment.Left, TextWrapping = TextWrapping.Wrap, Text = str }; AbilityStackPanel.Children.Add(textBlock); } } // 来源于生物 if (string.IsNullOrEmpty(c.DropBy)) { GoodSourceStackPanel.Visibility = Visibility.Collapsed; } else { GoodSourcePicButton.Source = StringProcess.GetGameResourcePath(c.DropBy); } // 介绍 GoodIntroduction.Text = c.Introduction; // 控制台 if (c.Console != null) { ConsolePre.Text = $"c_give(\"{c.Console}\","; } else { CopyGrid.Visibility = Visibility.Collapsed; } }
/// <summary> /// 显示资源 /// </summary> /// <param name="index">索引序号</param> private void ShowResources(int index) { NaturalResourceStackPanel.Children.Clear(); var thickness = new Thickness(20, 0, 0, 0); if (_smallPlantResourceListStringList[index].Count == 0) { NaturalResourceTextBlock.Visibility = Visibility.Collapsed; NaturalResourceStackPanel.Visibility = Visibility.Collapsed; } else { NaturalResourceTextBlock.Visibility = Visibility.Visible; NaturalResourceStackPanel.Visibility = Visibility.Visible; foreach (var str in _smallPlantResourceListStringList[index]) { // 数量分割点 var breakPosition = str.IndexOf('|'); // 工具分割点 var toolBreakPosition = str.IndexOf('&'); // 图片 var resourceSource = str.Substring(0, breakPosition); // 数量文本 var resourceText = str.Substring(breakPosition + 1, toolBreakPosition - breakPosition - 1); // 工具 var toolText = str.Substring(toolBreakPosition + 1); // 使用工具 if (toolText.Length > 0) { var stackPanel = new StackPanel { Orientation = Orientation.Horizontal, Margin = thickness }; var picButton1 = new PicButton { HorizontalAlignment = HorizontalAlignment.Left, Source = StringProcess.GetGameResourcePath(resourceSource), Text = resourceText + "(" }; stackPanel.Children.Add(picButton1); PicButton picButton2; PicButton picButton3; if (toolText == "Shovel") { picButton2 = new PicButton { Source = StringProcess.GetGameResourcePath("S_shovel") }; picButton3 = new PicButton { Source = StringProcess.GetGameResourcePath("S_goldenshovel"), Text = ")" }; stackPanel.Children.Add(picButton2); stackPanel.Children.Add(picButton3); } else if (toolText == "Machete") { picButton2 = new PicButton { Source = StringProcess.GetGameResourcePath("S_machete") }; picButton3 = new PicButton { Source = StringProcess.GetGameResourcePath("S_luxury_machete"), }; var picButton4 = new PicButton { Source = StringProcess.GetGameResourcePath("S_obsidian_machete"), Text = ")" }; stackPanel.Children.Add(picButton2); stackPanel.Children.Add(picButton3); stackPanel.Children.Add(picButton4); } else if (toolText == "TrawlNet") { picButton2 = new PicButton { Source = StringProcess.GetGameResourcePath("S_trawl_net"), Text = ")" }; stackPanel.Children.Add(picButton2); } //picButton1.Click += Creature_Jump_Click; //picButton2.Click += Creature_Jump_Click; NaturalResourceStackPanel.Children.Add(stackPanel); } else { var picButton = new PicButton { HorizontalAlignment = HorizontalAlignment.Left, Margin = thickness, Source = StringProcess.GetGameResourcePath(resourceSource), Text = resourceText }; //picButton.Click += Creature_Jump_Click; NaturalResourceStackPanel.Children.Add(picButton); } } } }
/// <summary> /// 显示摧毁后资源 /// </summary> /// <param name="index">索引序号</param> private void ShowResourcesDestroyed(int index) { NaturalResourcesDestroyedStackPanel.Children.Clear(); var thickness = new Thickness(20, 0, 0, 0); if (_creatureNestResourcesDestroyedListStringList[index].Count == 0) { NaturalResourcesDestroyedTextBlock.Visibility = Visibility.Collapsed; NaturalResourcesDestroyedStackPanel.Visibility = Visibility.Collapsed; } else { NaturalResourcesDestroyedTextBlock.Visibility = Visibility.Visible; NaturalResourcesDestroyedStackPanel.Visibility = Visibility.Visible; foreach (var str in _creatureNestResourcesDestroyedListStringList[index]) { // 数量分割点 var breakPosition = str.IndexOf('|'); // 工具分割点 var toolBreakPosition = str.IndexOf('&'); // 图片 var resourceSource = str.Substring(0, breakPosition); // 数量文本 var resourceText = str.Substring(breakPosition + 1, toolBreakPosition - breakPosition - 1); // 工具 var toolText = str.Substring(toolBreakPosition + 1); // 使用工具 if (toolText.Length > 0) { var stackPanel = new StackPanel { Orientation = Orientation.Horizontal, Margin = thickness }; if (resourceSource == "无") { var textBlock = new TextBlock { Text = "无(", VerticalAlignment = VerticalAlignment.Center }; stackPanel.Children.Add(textBlock); } else if (!string.IsNullOrEmpty(resourceSource)) { var picButton1 = new PicButton { HorizontalAlignment = HorizontalAlignment.Left, Source = StringProcess.GetGameResourcePath(resourceSource), Text = resourceText + "(" }; stackPanel.Children.Add(picButton1); } else if (string.IsNullOrEmpty(resourceSource)) { var textBlock = new TextBlock { HorizontalAlignment = HorizontalAlignment.Left, VerticalAlignment = VerticalAlignment.Center, Text = resourceText + "(" }; stackPanel.Children.Add(textBlock); } PicButton picButton2; PicButton picButton3; if (toolText == "Shovel") { picButton2 = new PicButton { Source = StringProcess.GetGameResourcePath("S_shovel") }; picButton3 = new PicButton { Source = StringProcess.GetGameResourcePath("S_goldenshovel"), Text = ")" }; stackPanel.Children.Add(picButton2); stackPanel.Children.Add(picButton3); } else if (toolText == "Machete") { picButton2 = new PicButton { Source = StringProcess.GetGameResourcePath("S_machete") }; picButton3 = new PicButton { Source = StringProcess.GetGameResourcePath("S_luxury_machete"), }; var picButton4 = new PicButton { Source = StringProcess.GetGameResourcePath("S_obsidian_machete"), Text = ")" }; stackPanel.Children.Add(picButton2); stackPanel.Children.Add(picButton3); stackPanel.Children.Add(picButton4); } else if (toolText == "Axe") { picButton2 = new PicButton { Source = StringProcess.GetGameResourcePath("S_axe") }; picButton3 = new PicButton { Source = StringProcess.GetGameResourcePath("S_goldenaxe"), }; var picButton4 = new PicButton { Source = StringProcess.GetGameResourcePath("S_pickaxe_1"), Text = ")" }; stackPanel.Children.Add(picButton2); stackPanel.Children.Add(picButton3); stackPanel.Children.Add(picButton4); } else if (toolText == "Pickaxe") { picButton2 = new PicButton { Source = StringProcess.GetGameResourcePath("S_pickaxe") }; picButton3 = new PicButton { Source = StringProcess.GetGameResourcePath("S_goldenpickaxe"), }; var picButton4 = new PicButton { Source = StringProcess.GetGameResourcePath("S_pickaxe_1"), Text = ")" }; stackPanel.Children.Add(picButton2); stackPanel.Children.Add(picButton3); stackPanel.Children.Add(picButton4); } else if (toolText == "Gunpowder") { picButton2 = new PicButton { Source = StringProcess.GetGameResourcePath("S_gunpowder") }; picButton3 = new PicButton { Source = StringProcess.GetGameResourcePath("S_coconade"), }; var picButton4 = new PicButton { Source = StringProcess.GetGameResourcePath("S_obsidian_coconade"), Text = ")" }; stackPanel.Children.Add(picButton2); stackPanel.Children.Add(picButton3); stackPanel.Children.Add(picButton4); } else if (toolText == "Hammer") { picButton2 = new PicButton { Source = StringProcess.GetGameResourcePath("S_hammer"), Text = ")" }; stackPanel.Children.Add(picButton2); } else if (toolText == "Torch") { picButton2 = new PicButton { Source = StringProcess.GetGameResourcePath("S_Torch"), Text = ")" }; stackPanel.Children.Add(picButton2); } //picButton1.Click += Creature_Jump_Click; //picButton2.Click += Creature_Jump_Click; NaturalResourcesDestroyedStackPanel.Children.Add(stackPanel); } else { if (!string.IsNullOrEmpty(resourceSource)) { var picButton = new PicButton { HorizontalAlignment = HorizontalAlignment.Left, Margin = thickness, Source = StringProcess.GetGameResourcePath(resourceSource), Text = resourceText }; //picButton.Click += Creature_Jump_Click; NaturalResourcesDestroyedStackPanel.Children.Add(picButton); } else { var textBlock = new TextBlock { HorizontalAlignment = HorizontalAlignment.Left, Margin = thickness, VerticalAlignment = VerticalAlignment.Center, Text = resourceText }; NaturalResourcesDestroyedStackPanel.Children.Add(textBlock); } } } } }
public async Task Deserialize() { _creatureLandData.Clear(); _creatureOceanData.Clear(); _creatureFlyData.Clear(); _creatureCaveData.Clear(); _creatureEvilData.Clear(); _creatureOthersData.Clear(); _creatureBossData.Clear(); var creature = JsonConvert.DeserializeObject <CreaturesRootObject>(await StringProcess.GetJsonString("Creatures.json")); foreach (var creatureLandItems in creature.Land.Creature) { _creatureLandData.Add(creatureLandItems); } foreach (var creatureLandItems in _creatureLandData) { creatureLandItems.Picture = StringProcess.GetGameResourcePath(creatureLandItems.Picture); } foreach (var creatureOceanItems in creature.Ocean.Creature) { _creatureOceanData.Add(creatureOceanItems); } foreach (var creatureOceanItems in _creatureOceanData) { creatureOceanItems.Picture = StringProcess.GetGameResourcePath(creatureOceanItems.Picture); } foreach (var creatureFlyItems in creature.Fly.Creature) { _creatureFlyData.Add(creatureFlyItems); } foreach (var creatureFlyItems in _creatureFlyData) { creatureFlyItems.Picture = StringProcess.GetGameResourcePath(creatureFlyItems.Picture); } foreach (var creatureCaveItems in creature.Cave.Creature) { _creatureCaveData.Add(creatureCaveItems); } foreach (var creatureCaveItems in _creatureCaveData) { creatureCaveItems.Picture = StringProcess.GetGameResourcePath(creatureCaveItems.Picture); } foreach (var creatureEvilItems in creature.Evil.Creature) { _creatureEvilData.Add(creatureEvilItems); } foreach (var creatureEvilItems in _creatureEvilData) { creatureEvilItems.Picture = StringProcess.GetGameResourcePath(creatureEvilItems.Picture); } foreach (var creatureOthersItems in creature.Others.Creature) { _creatureOthersData.Add(creatureOthersItems); } foreach (var creatureOthersItems in _creatureOthersData) { creatureOthersItems.Picture = StringProcess.GetGameResourcePath(creatureOthersItems.Picture); } foreach (var creatureBossItems in creature.Boss.Creature) { _creatureBossData.Add(creatureBossItems); } foreach (var creatureBossItems in _creatureBossData) { creatureBossItems.Picture = StringProcess.GetGameResourcePath(creatureBossItems.Picture); } }
public async Task Deserialize() { _SkinsBodyData.Clear(); _SkinsHandsData.Clear(); _SkinsLegsData.Clear(); _SkinsFeetData.Clear(); _SkinsCharactersData.Clear(); _SkinsItemsData.Clear(); _SkinsStructuresData.Clear(); _SkinsCrittersData.Clear(); _SkinsSpecialData.Clear(); _SkinsHallowedNightsSkinsData.Clear(); _SkinsWintersFeastSkinsData.Clear(); _SkinsYearOfTheGobblerSkinsData.Clear(); _SkinsTheForgeData.Clear(); _SkinsEmotesData.Clear(); _SkinsOutfitSetsData.Clear(); var Skins = JsonConvert.DeserializeObject <SkinsRootObject>(await StringProcess.GetJsonStringSkins()); foreach (var SkinsBodyItems in Skins.Body.Skin) { SkinsBodyItems.Picture = StringProcess.GetGameResourcePath(SkinsBodyItems.Picture); SkinsBodyItems.Color = GetSkinColor(SkinsBodyItems.Rarity); _SkinsBodyData.Add(SkinsBodyItems); } foreach (var SkinsHandsData in Skins.Hands.Skin) { SkinsHandsData.Picture = StringProcess.GetGameResourcePath(SkinsHandsData.Picture); SkinsHandsData.Color = GetSkinColor(SkinsHandsData.Rarity); _SkinsHandsData.Add(SkinsHandsData); } foreach (var SkinsLegsItems in Skins.Legs.Skin) { SkinsLegsItems.Picture = StringProcess.GetGameResourcePath(SkinsLegsItems.Picture); SkinsLegsItems.Color = GetSkinColor(SkinsLegsItems.Rarity); _SkinsLegsData.Add(SkinsLegsItems); } foreach (var SkinsFeetItems in Skins.Feet.Skin) { SkinsFeetItems.Picture = StringProcess.GetGameResourcePath(SkinsFeetItems.Picture); SkinsFeetItems.Color = GetSkinColor(SkinsFeetItems.Rarity); _SkinsFeetData.Add(SkinsFeetItems); } foreach (var SkinsCharactersItems in Skins.Characters.Skin) { SkinsCharactersItems.Picture = StringProcess.GetGameResourcePath(SkinsCharactersItems.Picture); SkinsCharactersItems.Color = GetSkinColor(SkinsCharactersItems.Rarity); _SkinsCharactersData.Add(SkinsCharactersItems); } foreach (var SkinsItemsItems in Skins.Items.Skin) { SkinsItemsItems.Picture = StringProcess.GetGameResourcePath(SkinsItemsItems.Picture); SkinsItemsItems.Color = GetSkinColor(SkinsItemsItems.Rarity); _SkinsItemsData.Add(SkinsItemsItems); } foreach (var SkinsStructuresItems in Skins.Structures.Skin) { SkinsStructuresItems.Picture = StringProcess.GetGameResourcePath(SkinsStructuresItems.Picture); SkinsStructuresItems.Color = GetSkinColor(SkinsStructuresItems.Rarity); _SkinsStructuresData.Add(SkinsStructuresItems); } foreach (var SkinsCrittersItems in Skins.Critters.Skin) { SkinsCrittersItems.Picture = StringProcess.GetGameResourcePath(SkinsCrittersItems.Picture); SkinsCrittersItems.Color = GetSkinColor(SkinsCrittersItems.Rarity); _SkinsCrittersData.Add(SkinsCrittersItems); } foreach (var SkinsSpecialItems in Skins.Special.Skin) { SkinsSpecialItems.Picture = StringProcess.GetGameResourcePath(SkinsSpecialItems.Picture); SkinsSpecialItems.Color = GetSkinColor(SkinsSpecialItems.Rarity); _SkinsSpecialData.Add(SkinsSpecialItems); } foreach (var SkinsHallowedNightsSkinsItems in Skins.HallowedNightsSkins.Skin) { SkinsHallowedNightsSkinsItems.Picture = StringProcess.GetGameResourcePath(SkinsHallowedNightsSkinsItems.Picture); SkinsHallowedNightsSkinsItems.Color = GetSkinColor(SkinsHallowedNightsSkinsItems.Rarity); _SkinsHallowedNightsSkinsData.Add(SkinsHallowedNightsSkinsItems); } foreach (var SkinsWintersFeastSkinsItems in Skins.WintersFeastSkins.Skin) { SkinsWintersFeastSkinsItems.Picture = StringProcess.GetGameResourcePath(SkinsWintersFeastSkinsItems.Picture); SkinsWintersFeastSkinsItems.Color = GetSkinColor(SkinsWintersFeastSkinsItems.Rarity); _SkinsWintersFeastSkinsData.Add(SkinsWintersFeastSkinsItems); } foreach (var SkinsYearOfTheGobblerSkinsItems in Skins.YearOfTheGobblerSkins.Skin) { SkinsYearOfTheGobblerSkinsItems.Picture = StringProcess.GetGameResourcePath(SkinsYearOfTheGobblerSkinsItems.Picture); SkinsYearOfTheGobblerSkinsItems.Color = GetSkinColor(SkinsYearOfTheGobblerSkinsItems.Rarity); _SkinsYearOfTheGobblerSkinsData.Add(SkinsYearOfTheGobblerSkinsItems); } foreach (var SkinsTheForgeItems in Skins.TheForge.Skin) { SkinsTheForgeItems.Picture = StringProcess.GetGameResourcePath(SkinsTheForgeItems.Picture); SkinsTheForgeItems.Color = GetSkinColor(SkinsTheForgeItems.Rarity); _SkinsTheForgeData.Add(SkinsTheForgeItems); } foreach (var SkinsEmotesItems in Skins.Emotes.Skin) { SkinsEmotesItems.Picture = StringProcess.GetGameResourcePath(SkinsEmotesItems.Picture); SkinsEmotesItems.Color = GetSkinColor(SkinsEmotesItems.Rarity); _SkinsEmotesData.Add(SkinsEmotesItems); } foreach (var SkinsOutfitSetsItems in Skins.OutfitSets.Skin) { SkinsOutfitSetsItems.Picture = StringProcess.GetGameResourcePath(SkinsOutfitSetsItems.Picture); SkinsOutfitSetsItems.Color = GetSkinColor(SkinsOutfitSetsItems.Rarity); _SkinsOutfitSetsData.Add(SkinsOutfitSetsItems); } }