private void Start() { if (!DMMain.isJustOnce) { DMMain.isJustOnce = true; AdjustWrapper.Instance.StartAdjust(); AlertMaster.Initialize(); StringMaster.Initialize(); FirebaseMessaging.TokenReceived += this.OnTokenReceived; FirebaseMessaging.MessageReceived += this.OnMessageReceived; } GUIMain.StartupScreen("UIStartupCaution"); }
private void Awake() { this.battleStateManager = UnityEngine.Object.FindObjectOfType <BattleStateManager>(); if (BattleStateManager.onAutoServerConnect) { this.battleStateManager.BattleTrigger(); UnityEngine.Object.Destroy(base.gameObject); return; } StringMaster.Initialize(); GameObject gameObject = new GameObject("MasterDataMng"); gameObject.AddComponent <MasterDataMng>(); }