// Start is called before the first frame update void Start() { // Transform Extension transform.SetPositionY(8801f); // transform.position = new Vector3(transform.position.x, 8801f, transform.position.z); // String Extension Debug.Log(StringEx.Combine("a", "b", "c", "d")); // Displays 'a/b/c/d' Debug.Log(StringEx.Concat("a", "b", "c", "d")); // Displays 'abcd' Debug.Log(StringEx.Join(",", "a", "b", "c", "d")); // Displays 'a,b,c,d' // GameObject Extension gameObject.SetActiveSafely(true); Debug.LogWarning(gameObject.GetActiveInHierarchy()); Debug.LogWarning(gameObject.GetActiveSelf()); // Animator Extension Debug.Log(_Animator.IsPlaying()); Debug.Log(_Animator.IsPlaying("StateName")); }