private static void DoAnimatorParameterPopup(GameObject go, AnimatorControllerParameterType parameterType, SkillString variable, object obj = null, FieldInfo field = null) { if (SkillEditorGUILayout.BrowseButton(go != null, string.Format(Strings.get_Tooltip_Browse_Animator_Parameters(), parameterType))) { StringEditor.editingVariable = variable; StringEditor.editingObject = obj; StringEditor.editingField = field; StringEditor.DoAnimatorParameterMenu(go, parameterType); } }