예제 #1
0
        /// <summary>
        /// Delete Street Light Owner from Database
        /// </summary>
        /// <param name="stltOwner"></param>
        public void DelStreetLightOwner(StreetLightOwner stltOwner)
        {
            string sqlStmt = "Delete From STLT_OWNER_VL Where  OWNER_CODE='{0}'";

            sqlStmt = string.Format(sqlStmt, stltOwner.OwnerCode);
            CommonUtil.Execute(sqlStmt);
        }
예제 #2
0
        /// <summary>
        /// Update Street Light Owner
        /// </summary>
        /// <param name="stltOwner"></param>
        public void UpdStreetLightOwner(StreetLightOwner stltOwner)
        {
            string sqlStmt = "Update STLT_OWNER_VL set OWNER_CODE='{0}',OWNER_NAME='{1}' Where OWNER_CODE='{2}'";

            sqlStmt = string.Format(sqlStmt, stltOwner.OwnerCode, stltOwner.OwnerName, stltOwner.PrevOwnerCodeVal);
            CommonUtil.Execute(sqlStmt);
        }
예제 #3
0
        /// <summary>
        /// Insert Street Light Owner
        /// </summary>
        /// <param name="stltOwner"></param>
        public void InsStreetLightOwner(StreetLightOwner stltOwner)
        {
            string sqlStmt = "Insert into STLT_OWNER_VL(OWNER_CODE,OWNER_NAME) " +
                             "values('{0}','{1}')";

            sqlStmt = string.Format(sqlStmt, stltOwner.OwnerCode, stltOwner.OwnerName);
            CommonUtil.Execute(sqlStmt);
        }
예제 #4
0
 /// <summary>
 /// Persist Street Light Owner into Database
 /// </summary>
 /// <param name="stltOwner"></param>
 public void SaveStreetLightOwner(StreetLightOwner stltOwner)
 {
     if (stltOwner.EntityState == EntityMode.Add)
     {
         InsStreetLightOwner(stltOwner);
     }
     if (stltOwner.EntityState == EntityMode.Update)
     {
         UpdStreetLightOwner(stltOwner);
     }
     if (stltOwner.EntityState == EntityMode.Delete)
     {
         DelStreetLightOwner(stltOwner);
     }
 }