private void StreamListenerCreationFailedMsgHandler(StreamListenerCreationFailedMsg msg) { _logger.Error( $"Stream Listener for Fixture with fixtureId={msg.FixtureId} Errored - Exception -> {msg.Exception}"); _streamListenerBuilderActorRef.Tell(msg); }
private void StreamListenerCreationFailedMsgHandler(StreamListenerCreationFailedMsg msg) { RemoveFixtureFromSet(msg.FixtureId); CheckActiveState(); _logger.Debug( $"Stream Listener creation Failed" + $" - fixtureId={msg.FixtureId}" + $" - FixtureStatus={msg.FixtureStatus}" + $" - _creationInProgressFixtureIdSetCount={_creationInProgressFixtureIdSet.Count} items"); }