예제 #1
0
    void Start()
    {
        if (UseStream)
        {
            StreamEncryption.DecryptAssetBundle(Application.streamingAssetsPath + "/assets/cube.ab", "Cube", (prefab) => {
                var obj = GameObject.Instantiate <GameObject>(prefab as GameObject);
                obj.transform.localPosition = new Vector3(0, 0, 0);
                obj.transform.localRotation = Quaternion.Euler(0, 0, 0);
            });

            StartCoroutine(StreamEncryption.AsyncLoad(Application.streamingAssetsPath + "/assets/cube.ab", "Cube", (prefab) => {
                var obj = GameObject.Instantiate <GameObject>(prefab as GameObject);
                obj.transform.localPosition = new Vector3(0, 0, 0);
                obj.transform.localRotation = Quaternion.Euler(0, 0, 0);
                //为什么会有rotation,属性窗口有数值,但是右键reset,物体也没变化,就是000的
            }));
        }
        else
        {
            AESEncryption.DecryptAssetBundle(Application.streamingAssetsPath + "/assets/cube.ab", "Cube", (prefab) => {
                var obj = GameObject.Instantiate <GameObject>(prefab as GameObject);
                obj.transform.localPosition = new Vector3(0, 0, 0);
                obj.transform.localRotation = Quaternion.Euler(0, 0, 0);
            });

            StartCoroutine(AESEncryption.AsyncLoad(Application.streamingAssetsPath + "/assets/cube.ab", "Cube", (prefab) => {
                var obj = GameObject.Instantiate <GameObject>(prefab as GameObject);
                obj.transform.localPosition = new Vector3(0, 0, 0);
                obj.transform.localRotation = Quaternion.Euler(0, 0, 0);
                //为什么会有rotation,属性窗口有数值,但是右键reset,物体也没变化,就是000的
            }));
        }
    }
예제 #2
0
    // Start is called before the first frame update
    void Start()
    {
        StreamEncryption.DecryptAssetBundle(Application.streamingAssetsPath + "/assets/cube.ab", "Cube", (prefab) =>
        {
            var obj = GameObject.Instantiate <GameObject>(prefab as GameObject);
            obj.transform.localPosition = new Vector3(0, 10, 0);
        });

        StartCoroutine(StreamEncryption.AsyncLoad(Application.streamingAssetsPath + "/assets/cube.ab", "Cube", (prefab) =>
        {
            var obj = GameObject.Instantiate <GameObject>(prefab as GameObject);
            obj.transform.localPosition = new Vector3(0, -10, 0);
        }));
    }