public Algorithm( IPoints points, IRectangle rect, StrategyType type = StrategyType.Grid, ILog2 log = null) { _log = log ?? new NoLog(); Rectangle = rect; Points = points.Data; Singles = new List<IP>(); Knn = new NearestNeighbor(); GridContainer = new GridContainer(Rectangle, Points); switch (type) { case StrategyType.Naive: Strategy = new NaiveStrategy(_log); break; case StrategyType.Grid: Strategy = new GridStrategy(_log); break; case StrategyType.KdTree: Strategy = new KdTreeStrategy(Points); break; default: throw new NotImplementedException("Unknown strategy"); } //_log.Info(MethodBase.GetCurrentMethod(), "object init"); }
private void toolStripRenderer_SelectedIndexChanged(object sender, EventArgs e) { RenderType renderType = this.toolStripRenderer.SelectedItem != null ? (RenderType)this.toolStripRenderer.SelectedItem : RenderType.RayTracer; StrategyType strategyType = this.toolStripStrategy.SelectedItem != null ? (StrategyType)this.toolStripStrategy.SelectedItem : StrategyType.Progressive; RenderStrategy strategy = new ProgressiveRenderStrategy(); switch (strategyType) { case StrategyType.Scanline: strategy = new ScanlineRenderStrategy(); break; case StrategyType.Progressive: strategy = new ProgressiveRenderStrategy(); break; } switch (renderType) { case RenderType.RayTracer: this.tracer = new RayTracer(UnifiedScenesRepository.Scenes[this.TabText], strategy); break; case RenderType.PhotonTracer: this.tracer = new PhotonTracer(UnifiedScenesRepository.Scenes[this.TabText], strategy, 500000); break; case RenderType.DistributedRayTracer: this.tracer = new DistributedRayTracer(UnifiedScenesRepository.Scenes[this.TabText], strategy); break; } }
//目录下所有的文件 包括所有层子文件夹 每个文件一个包 public List <AssetBundleBuild> HandleOneByOneFile(string path, StrategyType type) { List <AssetBundleBuild> buildList = new List <AssetBundleBuild>(); var files = Directory.GetFiles(path, "*", SearchOption.AllDirectories); for (int i = 0; i < files.Length; i++) { var file = files[i]; var ext = Path.GetExtension(file); if (!IgnorePackageExt.IsCanPackageAsset(ext)) { continue; } AssetBundleBuild build = new AssetBundleBuild(); var abName = file.Replace(ext, Const.ExtName).Replace("\\", "/"); build.assetBundleName = abName; var assetName = file.Replace("\\", "/"); build.assetNames = new string[] { assetName }; buildList.Add(build); } return(buildList); }
private int getProfit(StrategyType strategy, XElement e) { if (strategy == StrategyType.SWING) { return((int)Math.Abs((double)e.Element("LinkedLevels").Descendants("LinkedLevel").ElementAt(1).Element("Distance") / 10)); } return(0); }
/// <summary> /// 数组,2个参数 /// </summary> /// <param name="name"></param> /// <param name="pas">数组</param> public Strategy(object name, ArrayList pas) { this.parameters = new ArrayList(); this.m_Name = name; this.m_Type = StrategyType.StringEqual; this.m_RelationFieldName = ""; this.parameters = pas; }
/// <summary> /// 字符串,2个参数 /// </summary> /// <param name="name"></param> /// <param name="param0">字符串</param> public Strategy(object name, string param0) { this.parameters = new ArrayList(); this.m_Name = name; this.m_Type = StrategyType.StringEqual; this.m_RelationFieldName = ""; this.parameters.Add(param0); }
public void InvestMoney(double amount, StrategyType type) { var investment = InvestmentFactory.CreateInvestment(type, amount); _account.Investments.Add(investment); _account.ChangeBalance(-amount); Notify($"Investment has been made. Amount: {amount.ToString("F2")}, name: {investment.Name}"); }
/// <summary> /// 枚组、字符串、数组,4个参数 /// </summary> /// <param name="name"></param> /// <param name="type"></param> /// <param name="relationFieldName"></param> /// <param name="pas"></param> public Strategy(object name, StrategyType type, string relationFieldName, ArrayList pas) { this.parameters = new ArrayList(); this.m_Name = name; this.m_Type = type; this.m_RelationFieldName = relationFieldName; this.parameters = pas; }
public DefaultStrategyConf(StrategyType _StratType, Exchange platform, string name, bool autostart, SignalSource getfrom) { this.StratyType = _StratType; this.Name = name; this.Exchanger = Exchange.Binance; this.AutoStart = autostart; this.SignalFrom = getfrom; }
public FaceToolPath(Face face, CuttingTool tool, CuttingParameters parameters, StrategyType strategy) : base(tool, parameters) { Debug.Assert(tool != null); Debug.Assert(parameters != null); Face = face; Strategy = strategy; }
// Updates the q value of a state-action tuple public void UpdateQValue(SimplifiedWorld state, StrategyType strategy, SimplifiedWorld nextState, float reward) { // Get the key float qValue = getQValue(state, strategy); string key = (new Key(state, strategy)).ToString(); // Update the QValue utilities[key] = qValue + Alpha * (reward + Discount * ComputeValueFromQValues(nextState) - qValue); }
private static void CreateObjects(StrategyType strategyType) { PrintString($"Creating 3 objects ", includeNewLine: false); if (strategyType == StrategyType.Traditional) { PrintString("traditionally"); } else { PrintString("with prototypes"); } Stopwatch overallTimer = new Stopwatch(); overallTimer.Start(); // Print out ui skeleton for (int i = 1; i <= objectCount; i++) { PrintString($" Object {i}: "); } // Reset the cursor to the first object Console.SetCursorPosition(11, Console.CursorTop - 3); // Create the objects for (int i = 0; i < objectCount; i++) { Console.Write("Creating..."); // Time each object's creation Stopwatch sw = new Stopwatch(); sw.Start(); if (strategyType == StrategyType.Prototype && myObjects.Count > 0) { myObjects.Add(myObjects[0].Clone()); myObjects[i].Name = $"Object {i + 1}"; } else { myObjects.Add(new MyObject($"Object {i + 1}")); } sw.Stop(); Console.SetCursorPosition(11, Console.CursorTop); PrintString($"Object {i+1} created in {sw.Elapsed.TotalMilliseconds} ms", ConsoleColor.Yellow, false); // Move cursor to next line Console.SetCursorPosition(11, Console.CursorTop + 1); } overallTimer.Stop(); PrintString($"\n {objectCount} objects created in {overallTimer.Elapsed.TotalMilliseconds} milliseconds\n", ConsoleColor.Green); myObjects.Clear(); }
public ComplexStrategy(IStrategy[] innerStrategies, string name, long quantity, IStrategy defaultStrategy, StrategyType strategyType) { _innerStrategies = innerStrategies; _name = name; _quantity = quantity; _defaultStrategy = defaultStrategy; _strategyType = strategyType; }
public void Analyze(ArmyInfo opponent) { strategy = (lastScore - score) * lossScoreFactor <(opponent.lastScore - opponent.score) || (opponent.All.Count > All.Count * 1.5) ? StrategyType.Back : (lastScore - score)> (opponent.lastScore - opponent.score) * lossScoreFactor ? StrategyType.Brave : StrategyType.Normal; foreach (var squad in Squads) { squad.Value.Target = null; squad.Value.IsUnderNuclearAttack = opponent.strike != null && squad.Value.Vehicles .Any(v => v.Value.GetDistanceTo(opponent.strike.target.X, opponent.strike.target.Y) < 50); } lastScore = score; var opponentVehicles = opponent.All.ToArray(); var opponentVehiclesCoordinates = opponent.All.Select(v => new Coordinate(v.Value.X, v.Value.Y)).ToArray(); int optimalClusters = 5; int[] clusteredIndices; var minVariance = double.MaxValue; for (var i = Min(5, opponentVehiclesCoordinates.Length); i > 0; i--) { opponent.Squads.Clear(); clusteredIndices = Clusterization.Cluster(opponentVehiclesCoordinates, i); for (var j = 0; j < clusteredIndices.Length; j++) { ISquad squad; if (!opponent.Squads.TryGetValue(clusteredIndices[j], out squad)) { opponent.Squads.Add(clusteredIndices[j], squad = new Squad(clusteredIndices[j], opponent.All, opponent.Squads)); } squad.AddOrUpdateVehicle(opponentVehicles[j].Value); } var sumVariance = opponent.Squads.Sum(s => s.Value.Target.variance) / opponent.Squads.Count; if (minVariance > sumVariance) { minVariance = sumVariance; optimalClusters = i; } } opponent.Squads.Clear(); clusteredIndices = Clusterization.Cluster(opponentVehiclesCoordinates, optimalClusters); for (var j = 0; j < clusteredIndices.Length; j++) { ISquad squad; if (!opponent.Squads.TryGetValue(clusteredIndices[j], out squad)) { opponent.Squads.Add(clusteredIndices[j], squad = new Squad(clusteredIndices[j], opponent.All, opponent.Squads)); } squad.AddOrUpdateVehicle(opponentVehicles[j].Value); } }
public string GetString <T>(T obj, StrategyType strategyType) { Serializer = (ISerializerStrategy)Activator.CreateInstance(strategies[strategyType]); StringBuilder stringBuilder = new StringBuilder(); stringBuilder.AppendLine(WithWhat()); stringBuilder.AppendLine(Serializer.Serialize(obj)); stringBuilder.AppendLine(new string(Separator, 40)); return(stringBuilder.ToString()); }
public static void CreateWeaponType() { StrategyType asset = ScriptableObject.CreateInstance <StrategyType>(); AssetDatabase.CreateAsset(asset, "Assets/Resources/CharacterData/Data/NPCSetup/" + typeof(StrategyType).ToString() + ".asset"); AssetDatabase.SaveAssets(); AssetDatabase.Refresh(); Selection.activeObject = asset; }
public static StrategyBase GetStrategy(StrategyType strategy, StrategyParam param) { if (!StrategyMap.ContainsKey(strategy)) { strategy = StrategyType.Infinte; } Type type = StrategyMap[strategy]; return((StrategyBase)Activator.CreateInstance(type, param)); }
/// <summary> /// Validate if all necessary configurations for the creation of npc exists. /// </summary> /// <returns></returns> private bool ValidateSetup() { if (_allClass.Count <= 0) { GUILayout.BeginArea(npcSection); EditorGUILayout.HelpBox("No data class found", MessageType.Error); if (GUILayout.Button("Create new class")) { CharacterClass.CreateCharacterClass(); Selection.activeObject = AssetDatabase.LoadAssetAtPath("Assets/Resources/CharacterData/Data/Character Class/CharacterClass.asset", typeof(CharacterClass)); this.Close(); } GUILayout.EndArea(); return(false); } if (_npcWeaponType == null) { GUILayout.BeginArea(npcSection); EditorGUILayout.HelpBox("No setup for weapons", MessageType.Error); if (GUILayout.Button("Create Setup")) { WeaponType.CreateWeaponType(); _npcWeaponType = (WeaponType)AssetDatabase.LoadAssetAtPath("Assets/Resources/CharacterData/Data/NPCSetup/WeaponType.asset", typeof(WeaponType)); } GUILayout.EndArea(); return(false); } else if (_npcDamageType == null) { GUILayout.BeginArea(npcSection); EditorGUILayout.HelpBox("No setup for Damage type", MessageType.Error); if (GUILayout.Button("Create Setup")) { DamageType.CreateWeaponType(); _npcDamageType = (DamageType)AssetDatabase.LoadAssetAtPath("Assets/Resources/CharacterData/Data/NPCSetup/DamageType.asset", typeof(DamageType)); } GUILayout.EndArea(); return(false); } else if (_npcStrategyType == null) { GUILayout.BeginArea(npcSection); EditorGUILayout.HelpBox("No setup for Strategy type", MessageType.Error); if (GUILayout.Button("Create Setup")) { StrategyType.CreateWeaponType(); _npcStrategyType = (StrategyType)AssetDatabase.LoadAssetAtPath("Assets/Resources/CharacterData/Data/NPCSetup/StrategyType.asset", typeof(StrategyType)); } GUILayout.EndArea(); return(false); } return(true); }
public Strategy_Product_Code_Count_Datum( StrategyType st, ProductType pt, String code, long count) { this._StrategyType = st; this._ProductType = pt; this.Code = code; this.Count = count; }
public Call(StrategyType strategy) { if (strategy == StrategyType.AllUnits) { this.strategy = new AllUnitsStrategy(); } else { this.strategy = new OneUnitStrategy(); } }
public int DiscardStrategyTypeCards(StrategyType strategyType) { List <Card> discardList = pileHand.GetStrategyTypeCards(strategyType); int ret = discardList.Count; foreach (Card card in discardList) { pileHand.Remove(card); pileDiscard.Add(card); } return(ret); }
protected override void OnEnter(StrategyType lastStrategy) { _screens[_activeScreen].Enter(_lastScreen); var gm = GameManager.Instance; if (gm.MusicSource.clip != gm.MainMenuClip) { gm.MusicSource.loop = true; gm.MusicSource.clip = gm.MainMenuClip; } gm.MusicSource.Play(); }
public UC_WHControlConfig_VM_Base(string sn, StrategyType stratType) { _sn = sn; List <LedBasicInfo> ledInfoList = MonitorAllConfig.Instance().LedInfoList.FindAll(a => a.Sn == _sn); if (ledInfoList.Count != 0) { _aliaName = ledInfoList[0].AliaName; } _id = Guid.NewGuid(); _stratType = stratType; InitialPowerList(new Dictionary <string, PowerCtrl_Type>()); }
public List <Card> GetStrategyTypeCards(StrategyType strategyType) { List <Card> ret = new List <Card>(); foreach (Card card in _pile) { if (card.GetComponent <MetaData>().strategy == strategyType) { ret.Add(card); } } return(ret); }
public void Alarm(StrategyType strategy) { Call new_alarm_call; if (strategy == StrategyType.AllUnits) { new_alarm_call = new Call(StrategyType.AllUnits); } else { new_alarm_call = new Call(StrategyType.OneUnit); } new_alarm_call.Start(ref units, code); }
// Returns the q value of a state-action tuple public float getQValue(SimplifiedWorld state, StrategyType strategy) { string key = (new Key(state, strategy)).ToString(); if (utilities.ContainsKey(key)) { return(utilities [key]); } else { StrategyType recommended = strategyRecommendationFromState(state); return(recommended == strategy ? 1.0f : 0.0f); } }
//该目录所有一级文件夹 每个文件夹打成一个包 public List <AssetBundleBuild> AllInOneBySubFolder(string path, StrategyType type) { List <AssetBundleBuild> buildList = new List <AssetBundleBuild>(); var dirs = Directory.GetDirectories(path, "*", SearchOption.TopDirectoryOnly); for (int i = 0; i < dirs.Length; i++) { var dir = dirs[i]; var buildRange = HandleAllInOneByFolder(dir, StrategyType.AllInOneByFolder); buildList.AddRange(buildRange); } return(buildList); }
static void Main() { var data = new Data { Text = "Best example ever", Int = 777 }; //This is the class which we can modify run time var objectToStringMaker = new ObjectToStringMaker('*'); Console.WriteLine("1 - XML, 2 - JSON :"); StrategyType strategyType = (StrategyType)int.Parse(Console.ReadLine()); Console.WriteLine(objectToStringMaker.GetString(data, strategyType)); }
/// <summary> /// Method to run the strategy specified in the strategyType parameter against the string (or path) /// in the sentence parameter /// </summary> /// <param name="strategyType"> The strategy to be employed </param> /// <param name="sentence"> The string (or path) from which accumulated data will be retrieved </param> /// <returns> Dictionary of words and their respective counts </returns> public Dictionary<string, int> RunStrategy(StrategyType strategyType, string sentence) { IStrategy strategy; switch (strategyType) { case StrategyType.PrefixTree: strategy = new PrefixTreeStrategy(this._fileService); break; default: strategy = new BasicStrategy(); break; } return strategy.Count(sentence); }
public StrategyBase Create(StrategyType strategyType) { switch (strategyType) { case StrategyType.Default: return(new UnknownStrategy()); case StrategyType.ConnorRsi: return(new ConnorRsi()); case StrategyType.CrossMA: return(new CrossMovingAverage()); default: return(new UnknownStrategy()); } }
private PlanningStrategyBase GetStrategyFromType(StrategyType type) { switch (type) { case StrategyType.Defensive: return(new DefensiveStrategy()); case StrategyType.Balanced: return(new BalancedStrategy()); case StrategyType.Aggressive: return(new AggressiveStrategy()); default: throw new Exception("Unrecognized strategy type."); } }
public StrategyType GetFallbackStrategy(StrategyType strategyType) { switch (strategyType) { case StrategyType.Empty: return(StrategyType.Empty); case StrategyType.Content: return(StrategyType.None); case StrategyType.Diff: return(StrategyType.Content); default: return(StrategyType.Content); } }
public IAppUpdaterStrategy Create(StrategyType type, AppUpdaterContext context) { switch (type) { case StrategyType.Empty: return(new AppUpdaterEmptyStrategy()); case StrategyType.Content: return(new AppUpdaterContentStrategy(context)); case StrategyType.Diff: return(new AppUpdaterDiffStrategy(context)); default: return(new AppUpdaterContentStrategy(context)); } }
internal static BlogEditingTemplateStrategy GetTemplateStrategy(StrategyType strategyType) { switch (strategyType) { case StrategyType.NoStyle: return new NoStyleEditingTemplate(); case StrategyType.FontsAndPaddingOnly: return new WordStyleEditingTemplate(); case StrategyType.NoSiblings: return new ParentElementsOnlyEditingTemplate(); case StrategyType.Site: return new WebsiteEditingTemplate(); case StrategyType.FramedWysiwyg: return new FramedWordStyleEditingTemplate(); default: throw new ArgumentException("Unknown template strategy: " + strategyType.ToString()); } }
// 執行交易策略 public string ExecuteStrategy(StrategyType type) { string procResult; // TODO: 這一段未來重構(refactor)時應該要交給工廠物件產生 switch (type) { case(StrategyType.GoldenCross): context.SetStrategy(new 黃金交叉Strategy()); break; case(StrategyType.RSI): context.SetStrategy(new RSI指標Strategy()); break; default: procResult = string.Empty; break; } procResult = context.UpdateOnTick(); return procResult; }
public UC_WHControlConfig_VM_Base CreateStrategy(StrategyType type) { UC_WHControlConfig_VM_Base strategy = null; if (type == StrategyType.SmokeStrategy) { strategy = new UC_WHControlConfig_Smoke_VM(_selectedScreenSN); } else if (type == StrategyType.TemperatureStrategy) { strategy = new UC_WHControlConfig_Tem_VM(_selectedScreenSN); } else if (type == StrategyType.LightStrategy) { //处理亮度控制初始化 return null; } return strategy; }
/// <summary> /// Constructs a new type of strategy. /// </summary> /// <param name="type"></param> protected SupervisorStrategy(StrategyType type) { Type = type; }