protected void UpdateMode() { if (StrategyTaskManager._iModeReq == StrategyTaskManager.StrategyTaskManagerMode.StrategyTaskManagerMode_BEF) { return; } switch (StrategyTaskManager._iModeReq) { case StrategyTaskManager.StrategyTaskManagerMode.StrategyTaskManagerMode_ST: if (this._clsTasks.Open(StrategyTaskManager._clsTopTask) < 0) { return; } break; case StrategyTaskManager.StrategyTaskManagerMode.Rebellion: if (this._clsTasks.Open(StrategyTaskManager._clsRebellionTask) < 0) { return; } break; } StrategyTaskManager._iMode = StrategyTaskManager._iModeReq; StrategyTaskManager._iModeReq = StrategyTaskManager.StrategyTaskManagerMode.StrategyTaskManagerMode_BEF; }
protected override void Start() { SingletonMonoBehaviour <PortObjectManager> .Instance.SceneObject = base.get_gameObject(); SingletonMonoBehaviour <PortObjectManager> .Instance.EnterStrategy(); StrategyTaskManager._iMode = (StrategyTaskManager._iModeReq = StrategyTaskManager.StrategyTaskManagerMode.StrategyTaskManagerMode_ST); }
public static void ReqMode(StrategyTaskManager.StrategyTaskManagerMode iMode) { StrategyTaskManager._iModeReq = iMode; }