public void StraightFlush_6_Is_Better_Than_StraightFlush_5() { const long straightFlushHand1 = 0x000000000000700F; // 0000 0000 0000/0000 0000.0000 0/000.0000 0000.00/00 0000.0000 011/1.0000 0000.1111 const long straightFlushHand2 = 0x000000000000301F; // 00000000 0000//0000 0000.0000 0/000.0000 0000.00/00 0000.0000 001/1.0000 0001.1111 var pht1 = new StraightFlush(); var ph1 = new PokerHand(straightFlushHand1); pht1.Parse(ph1); var ph2 = new PokerHand(straightFlushHand2); pht1.Parse(ph2); Assert.Equal(1, ph1.CompareTo(ph2)); Assert.Equal(-1, ph2.CompareTo(ph1)); ph2 = new PokerHand(straightFlushHand1); pht1.Parse(ph2); Assert.Equal(0, ph1.CompareTo(ph2)); }
public void StraightFlush_Is_Better_Than_FourOfAKind() { const long straightFlushHand = 0x000000000040201F; // 00000000 0000//0000 0000.0000 0/000.0000 0000.00/00 0100.0000 001/0.0000 0001.1111 const long fourOfAKindHand = 0x0008004002001000; // 0000 0000 0000/1000 0000.0000 0/100.0000 0000.00/10 0000.0000 000/1.0000 0000.0000 var pht1 = new StraightFlush(); var pht2 = new FourOfAKind(); var ph1 = new PokerHand(straightFlushHand); pht1.Parse(ph1); var ph2 = new PokerHand(fourOfAKindHand); pht2.Parse(ph2); Assert.Equal(-1, ph1.CompareTo(ph2)); Assert.Equal(1, ph2.CompareTo(ph1)); ph2 = new PokerHand(straightFlushHand); pht1.Parse(ph2); Assert.Equal(0, ph1.CompareTo(ph2)); }
public void StraightFlush_1() { var straightFlushHands = new Dictionary <long, string>() { { 0x000000000040201F, string.Empty }, // 00000000 0000//0000 0000.0000 0/000.0000 0000.00/00 0100.0000 001/0.0000 0001.1111 { 0x00000000004020F8, string.Empty }, { 0x00000F8000000000, string.Empty }, { 0x000F800000000000, string.Empty }, { 0x000000000040300F, "Hand got a `petite` straight flush i.e. 12345 " }, // 00000000 0000//0000 0000.0000 0/000.0000 0000.00/00 0100.0000 001/1.0000 0000.1111 }; var pht = new StraightFlush(); foreach (var hand in straightFlushHands) { var ph = new PokerHand(hand.Key); Assert.True(pht.Parse(ph), hand.Value); Assert.Equal(PokerHandAnalyzer.Strength.StraightFlush, ph.Strength); } }