private bool Include(Vector2 point) { float maxValueY = maxY.GetY(point.x); float minValueY = minY.GetY(point.x); float maxValueX = maxX.GetX(point.y); float minValueX = minX.GetX(point.y); return((point.y >= minValueY && point.y <= maxValueY) && (point.x <= maxValueX && point.x >= minValueX)); }