/// <summary> /// Responsible for loading all of the current choices from the story manager. /// </summary> public void LoadCurrentChoices() { ResetChoices(); var currentState = storyManager.GetCurrentStoryState(); nextStates = currentState.GetNextStates(); if (nextStates.Length > 0) { for (int i = 0; i < nextStates.Length; i++) { SpawnChoice(i); } } }