public void RefreshDialogReviewData(StoryInfo.StoryItem item, DatingFoodOrder order, DivinationData divination) { storyItem = item; orderData = order; divinationData = divination; RefreshDialogReviewData(); }
public static string GetReplaceName(StoryInfo.StoryItem item) { if (item == null) { return(string.Empty); } string str = item.replaceName.Replace(StoryConst.PLAYER_NAME_PARAM, modulePlayer.name_); return(str); }
public static string GetReplaceContent(StoryInfo.StoryItem item, DatingFoodOrder order, DivinationData divination) { if (item == null) { return(string.Empty); } string str = item.content.Replace(StoryConst.PLAYER_NAME_PARAM, modulePlayer.name_); str = str.Replace(StoryConst.PLAYER_GENDER_PARAM, genderDialogContent); if (divination != null) { var type = (EnumDivinationType)divination.type; str = str.Replace(StoryConst.DEVINE_TYPE_PARAM, GetDivinationName(type)); if (type == EnumDivinationType.CrystalDevine) { str = str.Replace(StoryConst.CRYSTAL_DEVINE_RESULT_PARAM, Util.GetString(divination.contentId)); } else if (type == EnumDivinationType.LotDevine) { str = str.Replace(StoryConst.LOT_DEVINE_RESULT_PARAM, Util.GetString(divination.contentId)); } else { str = str.Replace(StoryConst.CRYSTAL_DEVINE_RESULT_PARAM, string.Empty); str = str.Replace(StoryConst.LOT_DEVINE_RESULT_PARAM, string.Empty); } str = str.Replace(StoryConst.DEVINE_INT_PARAM, divination.addMood.ToString()); str = str.Replace(StoryConst.DEVINE_PERCENT_PARAM, divination.addMood.ToString("P")); } else { str = str.Replace(StoryConst.DEVINE_TYPE_PARAM, string.Empty); str = str.Replace(StoryConst.CRYSTAL_DEVINE_RESULT_PARAM, string.Empty); str = str.Replace(StoryConst.LOT_DEVINE_RESULT_PARAM, string.Empty); str = str.Replace(StoryConst.DEVINE_INT_PARAM, "0"); str = str.Replace(StoryConst.DEVINE_PERCENT_PARAM, "0%"); } var p = order == null ? string.Empty : order.itemName; str = str.Replace(StoryConst.SHOPITEM_NAME_PARAM, p); p = order == null ? string.Empty : order.currencyNum.ToString(); str = str.Replace(StoryConst.SHOPITEM_PRICE_PARAM, p); return(str); }
public static List <string> GetPerStoryPreAssets(int plotId, EnumStoryType type, int index) { List <string> list = new List <string>(); StoryInfo story = ConfigManager.Get <StoryInfo>(plotId); index += GeneralConfigInfo.sstoryPreLoadNum; if (story) { if (story.storyItems.Length - 1 < index || index < 0) { return(null); } StoryInfo.StoryItem item = story.storyItems[index]; #region theatre story if (type == EnumStoryType.TheatreStory || type == EnumStoryType.NpcTheatreStory) { //npc assets for (int j = 0; j < item.talkingRoles.Length; j++) { NpcInfo npc = ConfigManager.Get <NpcInfo>(item.talkingRoles[j].roleId); if (npc == null) { continue; } var npcAssets = Module_Battle.BuildNpcSimplePreloadAssets(npc.ID); for (int m = 0; m < npcAssets.Count; m++) { list.Add(npcAssets[m]); } } //texture assets list.Add(item.background); list.Add(item.contentBg); if (!item.playerIconDetail.Equals("PlayerIcon")) { list.Add(item.playerIconDetail); } //model assets if (item.models != null && item.models.Length > 0) { for (int ii = 0; ii < item.models.Length; ii++) { list.Add(item.models[ii].model); } } } #endregion #region common data //full screen effect list.Add(item.effect); if (item.effect.Equals(StoryConst.EYE_CLIP_EFFECT)) { list.Add(StoryConst.EYE_GAUSS_MATERIAL_ASSET); } //music assets if (item.musicData.validMusic && !item.musicData.musicName.Equals(StoryConst.STOP_CURRENT_MUSIC_FLAG) && !item.musicData.musicName.Equals(StoryConst.RESET_CURRENT_MUSIC_FLAG) && !item.musicData.musicName.Equals(StoryConst.RESET_LAST_MUSIC_FLAG) ) { list.Add(item.musicData.musicName); } //voice assets list.Add(item.voiceName); //sound effect assets for (int j = 0; j < item.soundEffect.Length; j++) { list.Add(item.soundEffect[j].soundName); } #endregion } return(list); }
/// <summary> /// 针对不同的模式可能会加载不同的资源 /// </summary> /// <param name="plotId"></param> /// <param name="type">1代表剧场对话,2代表战斗对话</param> /// <returns></returns> public static List <string> GetPerStoryPreAssets(int plotId, EnumStoryType type) { List <string> list = new List <string>(); switch (type) { case EnumStoryType.TheatreStory: case EnumStoryType.NpcTheatreStory: list.Add(StoryConst.THEATRE_STORY_ASSET_NAME); list.Add(StoryConst.THEATRE_MASK_ASSET_NAME); list.Add(StoryConst.THEATRE_GM_ASSET_NAME); //list.Add(StoryConst.DEFALUT_CONTENT_BG); break; case EnumStoryType.FreeBattleStory: case EnumStoryType.PauseBattleStory: list.Add(StoryConst.BATTLE_STORY_ASSET_NAME); break; } StoryInfo story = ConfigManager.Get <StoryInfo>(plotId); if (story) { //if (type == EnumStoryType.TheatreStory) list.Add("character_render_camera"); //load StoryInfo.StoryItem item = null; for (int i = 0; i < story.storyItems.Length; i++) { if (i > GeneralConfigInfo.sstoryPreLoadNum && GeneralConfigInfo.sstoryPreLoadNum > 0) { break; } item = story.storyItems[i]; #region theatre story if (type == EnumStoryType.TheatreStory || type == EnumStoryType.NpcTheatreStory) { //npc assets for (int j = 0; j < item.talkingRoles.Length; j++) { NpcInfo npc = ConfigManager.Get <NpcInfo>(item.talkingRoles[j].roleId); if (npc == null) { continue; } var npcAssets = Module_Battle.BuildNpcSimplePreloadAssets(npc.ID); for (int m = 0; m < npcAssets.Count; m++) { list.Add(npcAssets[m]); } } //texture assets list.Add(item.background); list.Add(item.contentBg); if (!item.playerIconDetail.Equals("PlayerIcon")) { list.Add(item.playerIconDetail); } //model assets if (item.models != null && item.models.Length > 0) { for (int ii = 0; ii < item.models.Length; ii++) { list.Add(item.models[ii].model); } } } #endregion #region common data list.Add(item.effect); if (item.effect.Equals(StoryConst.EYE_CLIP_EFFECT)) { list.Add(StoryConst.EYE_GAUSS_MATERIAL_ASSET); } //music assets if (item.musicData.validMusic && !item.musicData.musicName.Equals(StoryConst.STOP_CURRENT_MUSIC_FLAG) && !item.musicData.musicName.Equals(StoryConst.RESET_CURRENT_MUSIC_FLAG) && !item.musicData.musicName.Equals(StoryConst.RESET_LAST_MUSIC_FLAG)) { list.Add(item.musicData.musicName); } //voice assets list.Add(item.voiceName); //sound effect assets for (int j = 0; j < item.soundEffect.Length; j++) { list.Add(item.soundEffect[j].soundName); } #endregion } } return(list); }