public void drawConnectionCurves() { StoryEditorManager sem = FindObjectOfType <StoryEditorManager>(); foreach (GameObject element in nodeParts) //for every element in this pages nodeparts { ElementNodeGraphicManager engm = element.GetComponent <ElementNodeGraphicManager>(); int connectionKey = 0; //this will increment with every processed selection connector so that it will apply each connection to a selection connector foreach (GameObject selectionConnector in engm.selectionConnectors) //for every selection connector in this element { //get the connection ConnectionInfo connection = engm.associatedElement.GetComponent <PageElementEventTrigger>().connections[connectionKey++]; BezierCurve4PointRenderer curve = GameObject.Instantiate(AssetDatabase.LoadAssetAtPath <GameObject>("Assets/Prefabs/StoryEditor/CurveRenderer.prefab") , contentWindow).GetComponent <BezierCurve4PointRenderer>(); selectionConnector.GetComponentInChildren <ManipulateNodeLines>().curve = curve; curve.originConnector = selectionConnector.GetComponentInChildren <ManipulateNodeLines>().gameObject; foreach (GameObject graphic in sem.pageGraphics) { PageNodeGraphicManager pngm = graphic.GetComponent <PageNodeGraphicManager>(); if (connection.connectedPage.Equals(pngm.page)) //if the connected page matches this page { if (connection.connectedElement != null) //if its connected to an element node and not a page node { foreach (GameObject otherElement in pngm.nodeParts) //check all the elements in the origin page { if (connection.connectedElement.Equals(otherElement.GetComponent <ElementNodeGraphicManager>().associatedElement)) //when one matches thats the origin connector { ReceiveNodeLines rnl = otherElement.GetComponentInChildren <ReceiveNodeLines>(); curve.receivingConnector = rnl.gameObject; rnl.curves.Add(curve); } } } else { //The first ReceiveNodeLines should be the PageNodeConnector receiver since it his highest in hierarchy ReceiveNodeLines rnl = pngm.GetComponentInChildren <ReceiveNodeLines>(); curve.receivingConnector = rnl.gameObject; rnl.curves.Add(curve); } } } curve.setAction(connection.action); curve.snapEndpointsToConnectors(); } } }
private void Awake() { sem = (StoryEditorManager)target; }