public void Init(StoryAudioManager audio, Vector2 textPanelPos)
 {
     this.audioManager = audio;
     this.textPanelPos = textPanelPos;
 }
예제 #2
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 // Start is called before the first frame update
 void Start()
 {
     audio = GameObject.FindGameObjectWithTag("StoryAudioManager").GetComponent <StoryAudioManager>();
 }
 public Sentence(StoryAudioManager audio)
 {
     this.audio = audio;
 }
예제 #4
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 public Sentence(StoryAudioManager audio)
 {
     this.audio   = audio;
     this.stanzas = new List <GameObject>();
 }