public void Init(StoryAudioManager audio, Vector2 textPanelPos) { this.audioManager = audio; this.textPanelPos = textPanelPos; }
// Start is called before the first frame update void Start() { audio = GameObject.FindGameObjectWithTag("StoryAudioManager").GetComponent <StoryAudioManager>(); }
public Sentence(StoryAudioManager audio) { this.audio = audio; }
public Sentence(StoryAudioManager audio) { this.audio = audio; this.stanzas = new List <GameObject>(); }