public void GetItem() { var effect = Game.New(Prefabs.Get("SimpleEffect")); effect.transform.position = plane.transform.position; Destroy(plane); if (GiftType == "ButterKnife") { Story.ButterKnifeGet(); Game.Inventory.Add("ButterKnife"); } else if (GiftType == "Axe") { Story.AxeGet(); Game.Inventory.Add("Axe"); } }