void SitCute(Player p, CommandData data) { var storedModel = new StoredCustomModel(p.Model); if (!storedModel.Exists()) { p.Message("%WYour current model isn't a Custom Model!"); return; } // allow going from sit -> sitcute storedModel.RemoveModifier("sit"); if (storedModel.modifiers.Contains("sitcute")) { storedModel.RemoveModifier("sitcute"); } else { storedModel.AddModifier("sitcute"); } p.HandleCommand("XModel", storedModel.GetFullNameWithScale(), data); }