public void CheckString(string StringInput) { InputField _String = ObjString.GetComponent <InputField>(); _String.interactable = true; GlobalString = _String.text; switch (GlobalString) { case "manager.food =": // Debug.Log(GlobalString); if (Input.GetKeyDown(KeyCode.Return)) { _String.text = ""; switchDataType = false; } break; case "spawnpoint": GameObject UI = GameObject.Find("UI"); Store_UI store = UI.GetComponent <Store_UI>(); store.mousePointer = null; GameObject cloneSpawn = (GameObject)Instantiate(SpawnPoint, transform.position, Quaternion.identity); store.mousePointer = cloneSpawn; break; } }
private void Start() { UIObj[0].SetActive(false); UIObj[1].SetActive(true); UI = GameObject.Find("UI"); store_ui = UI.GetComponent <Store_UI>(); Cursor.visible = false; eventTrigger = GetComponent <EventTrigger>(); if (eventTrigger != null) { EventTrigger.Entry enterUIEntry = new EventTrigger.Entry(); // Pointer Enter enterUIEntry.eventID = EventTriggerType.PointerEnter; enterUIEntry.callback.AddListener((eventData) => { EnterUI(); }); eventTrigger.triggers.Add(enterUIEntry); //Pointer Exit EventTrigger.Entry exitUIEntry = new EventTrigger.Entry(); exitUIEntry.eventID = EventTriggerType.PointerExit; exitUIEntry.callback.AddListener((eventData) => { ExitUI(); }); eventTrigger.triggers.Add(exitUIEntry); } }
private void Start() { ObjManger = GameObject.Find("Manager"); manager = ObjManger.GetComponent <_GameManager>(); ObjUI = GameObject.Find("UI"); storeUI = ObjUI.GetComponent <Store_UI>(); img = this.GetComponent <Image>(); img.sprite = sprite; }