// Start is called before the first frame update void Start() { Store_Janitor_He = GetComponent <Store_Janitor_Health>(); Store_Janitor_HitBox = GetComponentInChildren <Mob_Basic_Attack>(); Store_Janitor_Mo = GetComponent <Store_Janitor_Mouvements>(); Store_Janitor_Att = GetComponent <Store_Janitor_Attack>(); Boss_Load_Next_Le = GetComponent <Boss_Load_Next_Level>(); // Call event Update_State(State); // Subscribe to event Event_System.current.onCinematicEnd += Begin_Combat; }
// Start is called before the first frame update void Start() { Store_Janitor_An = GetComponent <Store_Janitor_Animation>(); Store_Janitor_St = GetComponent <Store_Janitor_States>(); Store_Janitor_At = GetComponent <Store_Janitor_Attack>(); HUD = Store_Janitor_St.HUD; switch (Global_Variable.Difficulty_Level) { case 2: Max_Health = Health_Hard; break; case 1: Max_Health = Health_Normal; break; default: Max_Health = Health_Easy; break; } Current_Health = Max_Health; }