예제 #1
0
 private void OnMouseDown()
 {
     if (isActivable)
     {
         // further -> call transition
         DiagnosticSceneInformation.LoadInformation(this.playerDiagnosticInfo);
         SpawnPlayerOnStore.StopCoroutines();
         StoreSceneInfo.SaveOldInformation(ChairController.GetChairsInfo(), this.playerDiagnosticInfo);
         SceneManager.LoadScene((int)SceneIndexes.Diagnostico);
     }
 }
예제 #2
0
 private void LoadScene()
 {
     StoreSceneInfo storeSceneInfo = StoreSceneInfo.GetOldInformation();
     // ChairController.LoadOldInfo(storeSceneInfo.chairs);
 }