private void OnMouseDown() { if (isActivable) { // further -> call transition DiagnosticSceneInformation.LoadInformation(this.playerDiagnosticInfo); SpawnPlayerOnStore.StopCoroutines(); StoreSceneInfo.SaveOldInformation(ChairController.GetChairsInfo(), this.playerDiagnosticInfo); SceneManager.LoadScene((int)SceneIndexes.Diagnostico); } }
private void LoadScene() { StoreSceneInfo storeSceneInfo = StoreSceneInfo.GetOldInformation(); // ChairController.LoadOldInfo(storeSceneInfo.chairs); }