public void OnClickItem(Button button) { infoPanel.SetActive(true); string buttonName = button.name; itemTitle.text = buttonName; itemDescription.text = StoreInfo.GetItem(buttonName)[1]; itemPrice.text = StoreInfo.GetItem(buttonName)[2]; }
public void OnClickBuy() { string itemName = itemTitle.text.ToString(); float price; float.TryParse(StoreInfo.GetItem(itemName)[2], out price); if (GeneralData.Fossils > price && StoreInfo.GetItem(itemName)[3] == "unlocked" && StoreInfo.GetItem(itemName)[4] == "notpurchased") { print("Weapon purchased"); GeneralData.Fossils -= price; //UNLOCK WEAPON HERE } }