private int ReadSomeStore(string server, int port, bool breakOnSpecialStore, int Store_No) { string Tempstring; int StoreCounter; bool DataAvailabel = true; bool IsDataTableEmpty = true; for (StoreCounter = 1; DataAvailabel == true; StoreCounter++) { try { var client = new TcpClient(); var result = client.BeginConnect(server, port, null, null); var success = result.AsyncWaitHandle.WaitOne(TimeSpan.FromSeconds(2)); if (!success) { return(-1); // client is null !!! } else { NetworkStream stream = client.GetStream(); Tempstring = StoreCounter.ToString("X4"); ASCIIEncoding.ASCII.GetBytes(Tempstring, 0, 4, RequestStoreInfo, 7); stream.Write(RequestStoreInfo, 0, RequestStoreInfo.Length); String responseData = String.Empty; int BytesCount = stream.Read(Buffer, 0, Buffer.Length); Store Stor_Data = new Store(); ProcessStatus = ProcessRecivedStoreData(Stor_Data, Buffer, BytesCount); if (ProcessStatus == 1) { if (breakOnSpecialStore == true) { if (StoreCounter == Store_No) { DataAvailabel = false; IsDataTableEmpty = false; Stor_Data.Code = StoreCounter; StoreInfo = Stor_Data; } } else { Stor_Data.Code = StoreCounter; Stores.Add(Stor_Data); IsDataTableEmpty = false; } } else { DataAvailabel = false; } stream.Close(); client.Close(); } } catch (ArgumentNullException) { return(-2); // ArgumentNullException !!! } catch (SocketException) { return(-3); // SocketException !!! } } if (IsDataTableEmpty == true) { return(2); // succeed : scale has no data } return(1); // succeed : scale has data }
void Start() { storeCounter = GameObject.Find("StoreCounter").GetComponent <StoreCounter>();; }